ARENA arena_pullout a3

Small(?) arena map made for the 7.2 hour mapping contest!

  1. Startacker!

    aa Startacker! I'm going to have an ulcer hsuiaoideuajdagagdjdtdl

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    arena_pullout - Small arena map made for the 7.2 hour mapping contest!

    An arena map made in 5 hours, I lost motivation after the 5th hour, so here it is.


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    Last edited: Sep 21, 2016
  2. Zed

    aa Zed Certified Most Crunk™

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    Not a very effective method of contraception, this map.
     
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  3. Dr. Sasha

    Dr. Sasha L4: Comfortable Member

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    *withdrawal
     
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  4. Startacker!

    aa Startacker! I'm going to have an ulcer hsuiaoideuajdagagdjdtdl

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    The 7.2 Hour contest was really fun! The nice thing though is now I get to update my map.

    Changelog:
    • Widened and lengthened the middle area, to be a bit more roomy (This was the number one complain)
    • Dropdown is now properly lighted
    • Control point has a larger capture radius
    • Moved the control point a small bit to stay center
    • New section of middle
    • Moved some crates by one hammer unit to prevent snipers from shooting through.

    Read the rest of this update entry...
     
  5. A Moderately Priced Shoe

    A Moderately Priced Shoe L1: Registered

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    There was a space between the crates and the wall? I never noticed whenever I played sniper on this map.
     
  6. Startacker!

    aa Startacker! I'm going to have an ulcer hsuiaoideuajdagagdjdtdl

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    I actually noticed it while I was running around, it was really small, but better safe than sorry I guess.
     
  7. Startacker!

    aa Startacker! I'm going to have an ulcer hsuiaoideuajdagagdjdtdl

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    Took a look at the more in-depth reviews from the contest, and here's an update based on that, which I hope fixes some problems.

    • Each team's middle building has been widened.
    • Dropdown has been opened up, lights are still there just in case.
    • The two barrels now have another on top of each other, not sure how exactly I should touch up on the drop to middle connector area, but I'll figure out someway to.
    • The bit of extension at middle was shortened

    Now for something else:
    Flank routes, I'm not entirely sure on how I should implement one. One idea is to modify this building:
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    What I think I could do is add a 2nd floor to it, and have a window that can overlook the control point, but that seems a bit extreme.

    Read the rest of this update entry...
     
  8. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    I think at the moment the issue is that the map is super narrow (like 2fort mid.) Adding flanks to that probably wont help: it'll be messy, and all you'll be able to do is attack from behind. In general the map needs to be a bit wider and more complicated - look at ravine or granary, say - very few discrete "flanks", but the combat arena is larger and more fun to fight in. As it is now, this map feels like world war 1 - just line up at opposite ends of the mid, and blast away until the others are dead. Making it wider would make that unviable.