arena_jikko

arena_jikko 2018-22-1

Whoa look an update for a map people probably thought was abandoned! Well, I'm still working on it, despite sucking at it.

Basically, I:

- Updated the skybox
- Add a little more detailing
- Fixed some missing textures
- Tried messing around with some lighting
- I think I got rid of all the leaks in my map, so full bright shouldn't be an issue anymore. (Hopefully...)
- Add/remove some clipping

And about a few more things I forgot.


About it..
- Experimenting with some textures seeing if they fit with the map. (Please give me your thoughts on them.

- Fixed some leaks in the map. (Still got more to fix)

- Replaced the skybox due to it not being HDR, whatever that means and is. (Hammer apparently doesn't like non-HDR skyboxes.)

- Added a little more HL2 overlays (because I'm too lazy and ignorant to make some overlays.) to detail the place a bit more

- Added some more props to make the place a bit more nicer.

- Fixed up some bad building tricks I've did back then

And that's about it. I still got that Skybox to work on, since even though I replaced the skybox with a HDR one, it's still acting out on me. (Probably the leaks, but it did talk about how it could be my VMT files could be broken, and something about how I shouldn't do last 3 something something, blah blah stuff I do not understand.)


But while we wait for that, please give me some feedback on the map, as I want to know how I can improve at the moment.
- Fixed up some of the roads that I thought were "bad" due to old building techniques I did.

- Added two sewer cover overlays on the road to make it look "nicer".

- Resized some things that were sticking out of the skybox. (Man I was terrible back then.)

- Experimenting with a HL2 overlay near the middle section.

- Added some clipping to the arrow ramps near spawn because I forgot to add some

- Fixed some barely noticeable misplaced textures with proper ones.


And that's about it for now, sorry for the long wait, I just lost the VMF files for this map due to an incident. I would like to thank Necro for converting the BSP file I had to a VMF so I could work on this map again.


I do plan on trying to fix that skybox because a few of you have told me that the map is in full bright, then afterwards I plan on getting this map into play testing.

Till next time.
fixed some misplaced textures

added some gravel textures near the trains

about it.
I changed the textures with "reflective" textures, whatever those are. :^)

I've also added some models, and built a few things to pretty up the map a bit.


About it.
Just small details, and stuff like that.

Also been trying out some different lighting on the cars but as of now it's still crap, gotta work on it.
- Add some clipping that blocks bullets/projectiles to places that I believe would stop a future problem from occurring.

- Messed around with one of the buildings around mid.

- I build a little bit

- Add some more props to detail the place a bit more

- Added a bit more lighting onto some signs.


That's about it.
- Added health and ammo packs, the spots may be changed in the future if they turn out to be bad spots.

- Fixed some minor crappy building tactics used in previous versions

- Added some lighting to 3/4 of the car's headlights, but sadly I'm gonna have to keep working on them, as the lighting currently on them sucks.

- Brighten up the spawn room way more, and added a few props to them.

- Removed some extra props that I forgot to remove.

- Added a pumpkin near the dead body, because why not?


That's about it.
- Add a few props

- Messed around with buildings that are on the sides of the map


Pretty much it.
- Opened up a small area for experimental reasons

- Add some more models for detail reasons

- A bit more lighting

- Build a few more things

That's about it.