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Changed time added on capturing A from 240 to 270 seconds
Changed time added on capturing B from 240 to 270 seconds
Changed time added on capturing C from 240 to 270 seconds
Added a new route at C's blu flank
Made it easier to get unto the shack's roof near A-B connector
Improvements to A-B connector
Made it easier to walk onto a platform in B-C connector
Improved movement around C's blu flank
Widened a ramp at C
Added more cover to the tipper on last
Fixed the explosion trigger being enabled to early on last capture
Sightline fixes
Clipping improvements
Small lighting improvements
Pickup changes
Other small improvements
Small pickup changes
Clipping fixes (Thanks to Kraxxxel from THG again)
Added a new route for blu near A-B connector
Added a new exit route for blu in C-D connector
Added a new route for blu in C-D connector
Moved and existing route and added windows for blu in C-D connector
Added stairs for easier access to other routes in C-D connector
Moved back and redesigned red's last spawn
Changed last capture point's capture time from 14 to 10 seconds
Improved movement around ammo pickup at A blu's flank route
Improved movement around pickups at blu's far flank at last
Made a roof walkable at C
Made it possible to walk under the stairs near red's first spawn
Added nobuild on cart tipper at last
Fixed broken lighting on some props at last
Lighting improvements
Sightline fixes
Clipping improvements (thanks to Kraxxxel from THG for finding a way to get OOB)
Fixed being able to shoot through windows at D
Fixed broken lighting on some props at D
Improved last's layout
Improved last's capture point logic (Hud now switches from PL to CP)
Changed blu's respawnWaveTime on B from 3 to 2
Removed a route at B
Improved a sightline blocker from B's reds high ground to blu's flank route
Raised reds defense area near B point
Improved movement on top of train cars at B
Made the cart move half as fast on rollback zones
Some pickup changes
Clipping improvements
Various visual fixes
Added new routes for blu at B and C
Changed red's respawnWaveTime on A from 9 to 8
improved movement around the stairs to truss bridge's high ground entrance
Improved movement around the angled stairs near the tracks at B
Improved movement around C's shaft head
Fixed a sightline from A building's roof to truss bridge's high ground entrance
Fixed the payload being able to recede on roll forward zones
Other small improvements
Visual Fixes
Clipping improvements
Rethought red's defense at A truss bridge
Replaced a route at B with a new one that helps red reach high ground easier
Added health and ammo pickups were the old route entrance was
Added a forward spawn for red to decrease walking time to C
Improved respawn logic and signage
Added observer points
Increased last capture point trigger height
Fixed red last spawn not having a respawn room brush
Other small improvements
Added stairs for easier access to A building's roof
Added a platform for easier access to A building
Moved a health pack near A-B transition closer to A in favor for blu on B and red defense on A
Removed a powerful flank for blu on B
Inverted Red's first spawn's upper exit
Added signs near reds first spawn to direct red players to A/B
Added another spawn exit at red's last spawn
Changed last objective rotation speed from 5 to 4
Fixed some spawn points not being valid
Fixed some spawns having no func_respawnroomvisualizer
Various clipping fixes
Fixed respawn wave times
Fixed last being able to be captured by red
Fixed last capture not being interrupted by red
Fixed various clipping issues
Various visual fixes