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Arcade a5g

So, when I say brand new, I mean BRAND NEW. The layout has been completely redone from scratch, including a re-worked fountain and (hopefully) streamlined routes. I haven't added signs yet, but that's mainly to see how well it can play without them, for now. They'll definitely come in later though.

For now, I hope you enjoy.
Figured I might as well post this update now while it's fresh.

Change log:
- Added patches under the ammo and health packs.
- Adjusted the no_entry textures on each team's spawn barriers
- Completely remade the control point/fountain. Should cap more smoothly and can be capped from in the water and on top of the point base.
Edit: Edited the fountain a little more.
Okay. So it's been a while since I've done any mapping and decided to come back to this map. The layout is completely redone, so that's neat. Also, a couple things to note:
- rails that are thin are func_brushes with player_clips, so they can be shot through; the more solid rails are just brushes, so they will block shots

Let me know what you think of the new layout!
So, it's been a while since I did any mapping. Let's see how these changes pan out.

a1f changes:
- revamped the spawns so they're easier and more convenient to exit
- messed with sightlines some more
- minor alterations here and there