Okay. So it's been a while since I've done any mapping and decided to come back to this map. The layout is completely redone, so that's neat. Also, a couple things to note:
- rails that are thin are func_brushes with player_clips, so they can be shot through; the more solid rails are just brushes, so they will block shots
Figured I might as well post this update now while it's fresh.
- Added patches under the ammo and health packs.
- Adjusted the no_entry textures on each team's spawn barriers
- Completely remade the control point/fountain. Should cap more smoothly and can be capped from in the water and on top of the point base.
So, when I say brand new, I mean BRAND NEW. The layout has been completely redone from scratch, including a re-worked fountain and (hopefully) streamlined routes. I haven't added signs yet, but that's mainly to see how well it can play without them, for now. They'll definitely come in later though.