Apocalypse

Multi Stage Apocalypse B8

Changelog:
  • Ambient lighting brightened slightly
Stage 1 Cap 2
  • Battleground shuffled (More areas for RED to hold ahead of cap)
  • Ammopack and healthkit distribution adjusted
  • RED respawn decreased (8 -> 6)
  • BLU respawn increased (3 -> 4)
  • Clipped off an unintended roof area
Stage 2 Cap 2
  • Reshuffled cover above cap
  • Added extra ammopack and healthkit
Changelog:
  • Visual detailing
    • Stage 2 visual overhaul
  • Reworked routes (Stage 1 Cap 2, Stage 2 Cap 2)
  • Shortcut door on Stage 2 for RED removed (right on RED's perspective)
    • Should allow Spies on both teams to access enemy fortifications on Stage 2 Cap 2
  • Stage 2 Cap 2 respawn time for BLU increased
Changelog
  • Various routes and pickups altered
  • Respawn times are less RED-sided
TeamInitial (Stage 1)BLU possesses 1 point (Stage 1)Initial (Stage 2)BLU possesses 1 point (Stage 2)
RED10876
BLU2333
  • Capture times tweaked
Capture PointB4B5
Stage 1 A1515
Stage 1 B35
Stage 2 A2040
Stage 2 B615
  • General detailing
Changelog
  • Significant detailing overhaul
  • Multiple routes altered
  • Healthkits and ammopacks upgraded
  • Spawn times changed
Changelog:
  • Additional detailing, clipping and optimization
  • Extra lighting added to some areas
  • Spectator cameras added
  • Health and ammopack adjustments
  • Windows near Stage 1 Cap 1 converted to wood
  • Adjusted BLU respawn time for Stage 1 Cap 2
  • Added extra space in Stage 2 Cap 2
  • Secret refined
Artpass: 100%

Changelog:
  • Added names for all Control Points
  • Replaced a dev texture near Stage 2 Cap 2
Artpass: 99%

Changelog:
  • Added skybox
  • Added forward spawn for BLU on Stage 1 (triggers shortly after A is captured)
  • Altered spawn timers for Stage 1 Cap 1, Stage 2 Cap 1, and Stage 2 Cap 2
  • Significant detailing to BLU spawn on Stage 2
  • Removed some redundant water brushes
  • Converted some brushes to details
  • Changed ground texture to match Sawmill's
Artpass: 98%

Changelog:
  • General detailing
  • Converted some small brushes to details
  • Shortcut to Stage 2 Cap 1 for RED closes when captured
  • Changed lighting around Stage 2 Cap 2
  • RED respawn time on Stage 2 Cap 2 decreased
Artpass: 97%

Changelog
  • General detailing
  • Added textures to majority of Stage 2 Cap 2
  • Changed small ammopack near BLU Stage 2 spawn to medium ammopack
Changelog:
  • BLU now properly receives time after capturing Stage 2 Cap 1