Apocalypse

Multi Stage Apocalypse B8

Changelog:
  • Stage 1 Cap 2 altered
    • Broken window in garage improved (Easier to shoot through, and more visible overall)
    • Defensive buildings for RED expanded (More spaces for players to hold)
    • Lighting improved
  • Stage 2 Cap 2 altered
    • Pit hazard's movement is more noticeable, and lighting is richer
Changelog:
  • Added additional platform near Stage 2 Cap 2 (RED players can safely drop down from window after door closes to access left side)
  • Render mode for respawnroom visualizers altered
Changelog:
  • Minor visual alterations
  • Soundscapes refined
  • Lighting for Stage 2 BLU base interior increased slightly
Changelog:
  • Custom soundscapes implemented
  • Clipping improved
  • Shallow water added to flank near "A"
  • Geometry near "B" garage altered (Stage 1 Cap 2)
    • Garage interior now has a Sniper window
  • RED shipping crates near "C" now have occluders for optimization (Stage 2 Cap 1)
    • Medium and large healthkit near "C" become small healthkits when "D" unlocks
Changelog:
  • Visual and lighting fixes
  • Clipping adjustments
    • Fixed a nonsolid-prop near Stage 1 Cap 2
Changelog:
  • Visual and lighting improvements
    • Texture changes to "General Industries Co." building (BLU Spawn Stage 1)
    • Support beams added in RED buildings near Stage 1 Cap 2
  • Office window near Stage 2 Cap 1 can be jumped through
  • Collisions on pipes for Stage 2 Cap 2 adjusted
  • Water texture altered (will possibly revert)
Changelog:
  • Visual changes (RED Stage 1 and BLU Stage 2 bases)
  • Attacking routes to Stage 2 Cap 1 altered slightly
Changelog:
  • Visual improvements and adjustments
  • Cover for Stage 2 Cap 1 altered slightly
  • Respawn times for Stage 1 Cap 2 shortened for both teams
    • RED: 6
    • BLU: 3
Changelog:
  • Stage 1 Cap 2 routes and geometry altered (more brutal chokepoints; compensation for BLU spawn's proximity to the capture zone and ease of access to setup areas)
  • Stage 2 Cap 1 additional detailing
  • Extra lights added to certain dark locations
Changelog:
  • Stage 1 Cap 2 and Stage 2 Cap 1 layouts altered
  • Respawn time for RED increased on Stage 1 Cap 2 (6 -> 8)
  • Healthkits and ammopacks at these caps readjusted to assist defenders
  • Texture of a building near Stage 1 Cap 2 now properly team-oriented