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Changelog:
Stage 1 Cap 2 routes and geometry altered (more brutal chokepoints; compensation for BLU spawn's proximity to the capture zone and ease of access to setup areas)
Stage 2 Cap 1 additional detailing
Extra lights added to certain dark locations
Changelog:
Stage 1 Cap 2 and Stage 2 Cap 1 layouts altered
Respawn time for RED increased on Stage 1 Cap 2 (6 -> 8)
Healthkits and ammopacks at these caps readjusted to assist defenders
Texture of a building near Stage 1 Cap 2 now properly team-oriented
Changelog:
Ambient lighting brightened slightly
Stage 1 Cap 2
Battleground shuffled (More areas for RED to hold ahead of cap)
Ammopack and healthkit distribution adjusted
RED respawn decreased (8 -> 6)
BLU respawn increased (3 -> 4)
Clipped off an unintended roof area
Stage 2 Cap 2
Reshuffled cover above cap
Added extra ammopack and healthkit
Changelog:
Visual detailing
Reworked routes (Stage 1 Cap 2, Stage 2 Cap 2)
Shortcut door on Stage 2 for RED removed (right on RED's perspective)
Should allow Spies on both teams to access enemy fortifications on Stage 2 Cap 2
Stage 2 Cap 2 respawn time for BLU increased
Changelog
Various routes and pickups altered
Respawn times are less RED-sided
Team Initial (Stage 1) BLU possesses 1 point (Stage 1) Initial (Stage 2) BLU possesses 1 point (Stage 2) RED 10 8 7 6 BLU 2 3 3 3
Capture Point B4 B5 Stage 1 A 15 15 Stage 1 B 3 5 Stage 2 A 20 40 Stage 2 B 6 15
Changelog
Significant detailing overhaul
Multiple routes altered
Healthkits and ammopacks upgraded
Spawn times changed
Changelog:
Additional detailing, clipping and optimization
Extra lighting added to some areas
Spectator cameras added
Health and ammopack adjustments
Windows near Stage 1 Cap 1 converted to wood
Adjusted BLU respawn time for Stage 1 Cap 2
Added extra space in Stage 2 Cap 2
Secret refined
Artpass: 100%
Changelog:
Added names for all Control Points
Replaced a dev texture near Stage 2 Cap 2
Artpass: 99%
Changelog:
Added skybox
Added forward spawn for BLU on Stage 1 (triggers shortly after A is captured)
Altered spawn timers for Stage 1 Cap 1, Stage 2 Cap 1, and Stage 2 Cap 2
Significant detailing to BLU spawn on Stage 2
Removed some redundant water brushes
Converted some brushes to details
Changed ground texture to match Sawmill's
Artpass: 98%
Changelog:
General detailing
Converted some small brushes to details
Shortcut to Stage 2 Cap 1 for RED closes when captured
Changed lighting around Stage 2 Cap 2
RED respawn time on Stage 2 Cap 2 decreased