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Changelog
Various routes and pickups altered
Respawn times are less RED-sided
Team Initial (Stage 1) BLU possesses 1 point (Stage 1) Initial (Stage 2) BLU possesses 1 point (Stage 2) RED 10 8 7 6 BLU 2 3 3 3
Capture Point B4 B5 Stage 1 A 15 15 Stage 1 B 3 5 Stage 2 A 20 40 Stage 2 B 6 15
Changelog
Significant detailing overhaul
Multiple routes altered
Healthkits and ammopacks upgraded
Spawn times changed
Changelog:
Additional detailing, clipping and optimization
Extra lighting added to some areas
Spectator cameras added
Health and ammopack adjustments
Windows near Stage 1 Cap 1 converted to wood
Adjusted BLU respawn time for Stage 1 Cap 2
Added extra space in Stage 2 Cap 2
Secret refined
Artpass: 100%
Changelog:
Added names for all Control Points
Replaced a dev texture near Stage 2 Cap 2
Artpass: 99%
Changelog:
Added skybox
Added forward spawn for BLU on Stage 1 (triggers shortly after A is captured)
Altered spawn timers for Stage 1 Cap 1, Stage 2 Cap 1, and Stage 2 Cap 2
Significant detailing to BLU spawn on Stage 2
Removed some redundant water brushes
Converted some brushes to details
Changed ground texture to match Sawmill's
Artpass: 98%
Changelog:
General detailing
Converted some small brushes to details
Shortcut to Stage 2 Cap 1 for RED closes when captured
Changed lighting around Stage 2 Cap 2
RED respawn time on Stage 2 Cap 2 decreased
Artpass: 97%
Changelog
General detailing
Added textures to majority of Stage 2 Cap 2
Changed small ammopack near BLU Stage 2 spawn to medium ammopack
Changelog:
BLU now properly receives time after capturing Stage 2 Cap 1
Changelog:
Stage 2 Cap 1 relay logic now activates properly
Stage 2 Cap 1 capture time decreased
Starting time on Stage 2 increased
Changelog:
Final stage added
Finalized environment lighting