• Renamed the map (again!)
  • Various random changes I did too long ago to remember
  • Minor detailing

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  • Shifted around cover to reduce sightlines
  • Redid back buildings
  • Clipping adjustments
  • Displacement adjustments
  • Made mid, especially high ground, wider
  • Reduced health pickups
  • Various minor changes
  • Edited mid to hopefully resolve sightlines
  • Nerfed high ground, lowered it and added new access
  • Detailing improvements
  • Renamed map