Almost everything that changed was in the 2nd half of the map. Huh.
-Throne room lowered 128hu. Routes to it altered to fit
-More interior walls added to palace
-New route from main palace gate to throne room
-More geometry/buildings added to village area between points B and C, will hopefully provide more cover.
-Improvements to spawn doors, palace doors
-Slight changes to displacements, textures
-Assorted pickup promotions
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Woo, it's been a while, but Andes is back, folks.

-Clipping and trigger_hurts should be greatly improved. Of course fb is appreciated if I missed something
-In addition, the palace now is locked away until red can spawn there, so there's definitely no unwelcome jumper visitors
-Speaking of red spawn, yes the forward spawn is lower. Geometry around that area is also a bit different
-Still speaking of spawns, spawn teleporting now is a thing
-Cave area displacements should be about 80% less distorted
-The cart path is now made up of flat brushes, should be easier to see.
-Some other small-to-medium layout changes

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