sure beta why not.
Been working on it a lot since the last version so might miss some minor changes, but it's mostly just cosmetic stuff. I've tried to optimise some parts of the map better but I'm worried that some people might still get low fps because of the layout (and my cluenessless) making almost the entire map render at once in places. At this stage it's just area portals, slightly awkward skyboxes, and fade distances on props holding it all together, but I'm curious to see how this runs as it is now. I think I get lows of ~90fps in the worst areas but understand that it'll be very different with a server full of players and on different computers. Anyway,
Gameplay changes:
- Moved the small health/ammo in window room overlooking last to the opposite wall. This should be easier to see when walking around that area, and is at a more protected angle for Blu if they're shooting out of the window and closer to Blu's left route into last. Should also be easier for Red to use it if playing around the right side defending the area after C.
- Put nobuild on the bridge roof. I wanted to avoid doing this by adding some angles for Blu to use to destroy any sentries up there but couldn't find somewhere that wouldn't benefit red more than blu.
- Made the side route to bypass the bridge more obvious by changing the shape of the big rock formation. Hopefully you'll be able to see the route when going around the spiral rather than it being completely obscured by the rock.
- Made the area just before the spiral easier to walk around. You can get up to the bridge from the ground without going inside the building.
- Added a ramp in the D-window room to make it easier to escape the low ground.
- Added a medium health kit in the far corner behind B, making this area less useless.
- Remade Blu first spawn. The doors are in roughly the same positions but the right exit is slightly more protected, good for sneaking up the cliffs.
- Fixed minor clipping/sewing issues
Other changes:
- Everything should be textured now. No dev textures unless I've missed something
- These places are detailed now:
- Blu first spawn!
- Space left of Blu's first spawn!
- The island in the middle of the lake!
- OOB area behind Red's forward spawn (around where the new medium health is)!
- That D-shaped building the cart goes through!
- Some of the rooms at last!
- Made the river/waterfall bit prettier.
- Changed the colour of some signs based on feedback.
- Added areaportals to separate the main B area from the main C area, hopefully improving performance(??)
- Tidied the skybox a bit so there should be less buildings popping into view, but I'm aware there are still some issues, particularly around the centre lake.
thanks for reading