Altitude A9

An uphill battle that probably isn't as bad as it sounds

  1. A9 update

    A9 changes:
    • Added more signs in the later parts of the map
    • Improved clipping
    • Cleaned up detailing in the cave
  2. A8 update

    A8 changes:
    • Now you can't go the wrong way out of red spawn, no matter how much you want to!
    • A few small layout changes, including a new flank for B
  3. A7 update

    Now that I have a functional hard drive again, here we go:
    • Moved payload starting point forward a bit
    • Fixed some clipping issues
    • Changed the under-the-building flank to A so the ramp is less steep
    • Made a flank into last more obvious for blu
  4. A6b update

    A6b changes:
    • Entirely new last point
  5. A6 update

    Changes made in A6:
    • While i think of the best way to keep red players from going the wrong way, there are signs in the way now. You can't miss it :p
    • Blu has a second forward spawn they can use upon capturing C
    • Layout around B changed yet again
    • Textured most of the map because why not
  6. A5 update

    Changes made in A5:
    • Point B was moved back
    • Bullet blocked that one wall
    • Made the cave more blu-friendly and less red-friendly
    • Changed/moved a few pickups
    • Other minor layout changes
  7. A4 update

    Changes made in A4:
    • Red spawn door no longer broken, allows both teams in and disables resupply locker upon capturing B
    • Added new flank into last building
    • Added more signs
    • Shortened distance between A and B
    • Added a few more pickups
  8. A3 update

    Changes made in A3:
    • Completely rebuilt from the ground up


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    8. 2016-01-19_00008.jpg
  9. A2 update

    A2 changes:
    • Added signage
    • Increased lighting
    • Increased pickups
    • Added additional flank and cover for point A
    • Added flank and blocked a sightline in the cave
    • Can no longer snipe from last to first because there's a building there now
    • Added various structures and props everywhere