Altitude

Altitude A9

A9 changes:
  • Added more signs in the later parts of the map
  • Improved clipping
  • Cleaned up detailing in the cave
A8 changes:
  • Now you can't go the wrong way out of red spawn, no matter how much you want to!
  • A few small layout changes, including a new flank for B
Now that I have a functional hard drive again, here we go:
  • Moved payload starting point forward a bit
  • Fixed some clipping issues
  • Changed the under-the-building flank to A so the ramp is less steep
  • Made a flank into last more obvious for blu
A6b changes:
  • Entirely new last point
Changes made in A6:
  • While i think of the best way to keep red players from going the wrong way, there are signs in the way now. You can't miss it :p
  • Blu has a second forward spawn they can use upon capturing C
  • Layout around B changed yet again
  • Textured most of the map because why not
Changes made in A5:
  • Point B was moved back
  • Bullet blocked that one wall
  • Made the cave more blu-friendly and less red-friendly
  • Changed/moved a few pickups
  • Other minor layout changes
Changes made in A4:
  • Red spawn door no longer broken, allows both teams in and disables resupply locker upon capturing B
  • Added new flank into last building
  • Added more signs
  • Shortened distance between A and B
  • Added a few more pickups
Changes made in A3:
  • Completely rebuilt from the ground up

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A2 changes:
  • Added signage
  • Increased lighting
  • Increased pickups
  • Added additional flank and cover for point A
  • Added flank and blocked a sightline in the cave
  • Can no longer snipe from last to first because there's a building there now
  • Added various structures and props everywhere