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A9 changes:
Added more signs in the later parts of the map
Improved clipping
Cleaned up detailing in the cave
A8 changes:
Now you can't go the wrong way out of red spawn, no matter how much you want to!
A few small layout changes, including a new flank for B
Now that I have a functional hard drive again, here we go:
Moved payload starting point forward a bit
Fixed some clipping issues
Changed the under-the-building flank to A so the ramp is less steep
Made a flank into last more obvious for blu
Changes made in A6:
While i think of the best way to keep red players from going the wrong way, there are signs in the way now. You can't miss it
Blu has a second forward spawn they can use upon capturing C
Layout around B changed yet again
Textured most of the map because why not
Changes made in A5:
Point B was moved back
Bullet blocked that one wall
Made the cave more blu-friendly and less red-friendly
Changed/moved a few pickups
Other minor layout changes
Changes made in A4:
Red spawn door no longer broken, allows both teams in and disables resupply locker upon capturing B
Added new flank into last building
Added more signs
Shortened distance between A and B
Added a few more pickups
Changes made in A3:
Completely rebuilt from the ground up
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A2 changes:
Added signage
Increased lighting
Increased pickups
Added additional flank and cover for point A
Added flank and blocked a sightline in the cave
Can no longer snipe from last to first because there's a building there now
Added various structures and props everywhere