-added portals to hell that are more accessible to red team

-added negative point_push to allow non-mobile classes to enter hell

-lots of fixes

-optimization tweaks

-detail changes
-changes to prop placement

-minor optimization tweaks

-fix to red spawn door getting players stuck

-tiny changes to reds final spawn
-Attempts to fix some flickering buildings near last

-Fix to bad displacement seams

-Fix to teleport trigger for reds 2nd spawn being sent to the incorrect info_destination

-Fix to ldr and hdr
Attempts at fixing optimization near Blus first spawn

Added skeletons and more portals to the underworld

Using new particle effects and replacing old portal design to be without the caskets
-Added more portals to the underworld, and added more times that they spawn

-Fixed cart floating

-Fixed improper signage

-Fixed displacement seam

-Fixed tilted spec cam

-Fixed grass sprites showing in shack near Blu Spawn

-Removed Gargoyle spawns

-Minor visual tweaks

-Minor optimization tweaks

-Fixed zfighting