A Hat in Time Harbor [TRADE]

A Hat in Time Harbor [TRADE] RC3

Small update to increase the functionality of things around the map and make it easier for players to traverse!
  • Balloons are now trigger_apply_impulse entities. This seems to give the most accurate functionality to them as compared to trigger_push and trigger_catapult
  • Added 3 new balloons between the cafes and fountain area so that slower classes can clear the gap, as well as more balloons in the fountain area
  • Added multiple new ladders around the harbor so that players can more easily get back on the islands
  • Removed the trigger_gravity entity used to help slow classes cross the gap
Changes in RC2:
  • Balloons are now catapults instead of push brushes. This means that you will follow a fixed path on them, but they will get you onto rooftops as intended
  • Added a catapult on top of the canopy outside of the juice bar to simulate how it's seen in New Hat Kid
  • Added a respawn room trigger where the players spawn
  • Added a neutral resupply inside the Juice Bar
  • Added health and ammo in notable locations on the map, including the water tower, the bell platform, both of Sam's seats, and the carpet seller's booth
  • Added nobuilds to all teleport locations to prevent getting stuck
  • Added a nobuild in the cellar to prevent sentries
  • The vent in the freezer now takes the player to the throne room
  • Adjusted the Seaside Spaghetti sign inside Mafia HQ so that it's no longer clipping into the wall
  • Added clipping to the Juice Bar sign
  • Added Sir Monsieur Mister to the front of Seaside Spaghetti
  • - To enter Seaside Spaghetti for the first time, you must now jump in through the hole in the ceiling
  • Added chimneys outside of Mafia HQ
  • Added a pipe to the fountain
  • Added a gondola ride that goes throughout the map
  • Updated the water tower platform so that it now touches the ground
  • Added a smoking ashtray to Sam's seat in Mafia HQ