Small update to increase the functionality of things around the map and make it easier for players to traverse!
Balloons are now trigger_apply_impulse entities. This seems to give the most accurate functionality to them as compared to trigger_push and trigger_catapult
Added 3 new balloons between the cafes and fountain area so that slower classes can clear the gap, as well as more balloons in the fountain area
Added multiple new ladders around the harbor so that players can more easily get back on the islands
Removed the trigger_gravity entity used to help slow classes cross the gap
Balloons are now catapults instead of push brushes. This means that you will follow a fixed path on them, but they will get you onto rooftops as intended
Added a catapult on top of the canopy outside of the juice bar to simulate how it's seen in New Hat Kid
Added a respawn room trigger where the players spawn
Added a neutral resupply inside the Juice Bar
Added health and ammo in notable locations on the map, including the water tower, the bell platform, both of Sam's seats, and the carpet seller's booth
Added nobuilds to all teleport locations to prevent getting stuck
Added a nobuild in the cellar to prevent sentries
The vent in the freezer now takes the player to the throne room
Adjusted the Seaside Spaghetti sign inside Mafia HQ so that it's no longer clipping into the wall
Added clipping to the Juice Bar sign
Added Sir Monsieur Mister to the front of Seaside Spaghetti
- To enter Seaside Spaghetti for the first time, you must now jump in through the hole in the ceiling
Added chimneys outside of Mafia HQ
Added a pipe to the fountain
Added a gondola ride that goes throughout the map
Updated the water tower platform so that it now touches the ground
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble