Okay, so starting again, the same way. S, more different S.
The eponymous streets have been retrieved from an earlier alpha when they were still only one lane wide; everything else has been rebuilt from scratch.
GONE are the crossroads and the sewers they led to; instead we have a simple two-lane road with two alleys leading out from spawn in opposite directions.
Speaking of the spawn, here it is! Note the downward staircase at right; this intersects with one of the routes to the intel room.
Due to a gross miscalculation of scale, the intel room has been sunken further down to accommodate the main road. It is located a longer distance behind the garage rather than off to the right. I might make this more complex if need be; I have unlimited room in both directions now that the sewers are gone!
The alleyway branching off from the road
to the garage is gone, replaced with an alleyway branching off from the other road to tempt anyone who thought they'd pull a fast one and go what is essentially the wrong way. It leads directly into the leftmost doorway in the above shot. This means all routes to the intel are now funneled through the garage, which I'm not 100% comfortable with, but we'll see how it plays out.