2Fort event a2
A remake of 2fort for halloween (maybe)
So a research assignment for school turned into a remake for 2fort. The goal being that I wanted to see if adding new paths to an existing map would work and how. If these changes are received positively, I might continue this to an actual release.
For those interested in helping me with this research, I'm planning on testing this map this up coming Game day. There will be a questionnaire later because my teachers love those.
If you have any suggestions to make 2fort different, feel free to send me a message, I've enjoyed working on this map so far.
Changelog
CTF_2fort_Event a1
Big changes
- Made an extra entrance into the intel room with height advantage (Don't know about this one)
- Changed the resupply room in the basement back to a spawn room
- Changed the stairs in the basement back to the elevator
- Changed the courtyard walkway to make it longer to move to the basement
- Added ramps in middle to get out of the water
- Changed the location of the spiral stairs to the intel from the first floor to the ground floor
- Added a new staircase to the grate room
Small changes
- Changed the health and ammo in the basement from medium to small
- Made more room in the basement
- Made the corridors wider in general
- Raised the water in the sewers to get rid of that pesky Pyro fire
- Added spells, skeletons, pumpkin bombs and ghosts, so spooky
For those interested in helping me with this research, I'm planning on testing this map this up coming Game day. There will be a questionnaire later because my teachers love those.
If you have any suggestions to make 2fort different, feel free to send me a message, I've enjoyed working on this map so far.
Changelog
CTF_2fort_Event a1
Big changes
- Made an extra entrance into the intel room with height advantage (Don't know about this one)
- Changed the resupply room in the basement back to a spawn room
- Changed the stairs in the basement back to the elevator
- Changed the courtyard walkway to make it longer to move to the basement
- Added ramps in middle to get out of the water
- Changed the location of the spiral stairs to the intel from the first floor to the ground floor
- Added a new staircase to the grate room
Small changes
- Changed the health and ammo in the basement from medium to small
- Made more room in the basement
- Made the corridors wider in general
- Raised the water in the sewers to get rid of that pesky Pyro fire
- Added spells, skeletons, pumpkin bombs and ghosts, so spooky