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oh no he's still working on it
Renamed map to Relay2
Added announcer warnings when the bomb is approaching a point
Health and ammo adjustments
Lighting improvements
Changes at A:
Rebuilt Blu spawn
Rebuilt the point to be in a building
Rebuilt the interior of Blu's side building
Rebuilt the A->B connector
Adjustments to cover
Changes at B:
Rebuilt the A->B connector
Adjustments to cover
Changes at C:
Adjustments to routing
Adjustments to cover
Bomb logic changes:
Reduced explosion radius to 256 (down from 384)
Capturing the point with the flag now counts as a flag capture for the carrier
The arrow on the HUD when carrying a bomb now points at the active capture point
Bombs 2/3 now show a timer when first spawning, to show when they will become available
Bombs 2/3 spawn 15 seconds after previous point capture (up from 10 seconds)
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Respawnwave times for both teams reduced to 6 seconds (down from 8) after A is capped
Bombs 2 and 3 now spawn 10 seconds after the previous point has been capped, instead of instantly
Voice lines now play when the bomb(s) first enable
This applies to both setup time, as well as when bombs 2 and 3 become available
Updates to Bomb logic:
Bombs can no longer damage Blu team buildings
Fixed PD dispensers on bombs disabling and never re-enabling after first detonation
Fixed issues where capture points could still be captured while blocked if:
The bomb was dropped in the capture zone
The bomb carrier was killed in the capture zone
The bomb carrier left the capture zone with the bomb
Changes to final:
Widened area by 256hu
Added added new routes
Fixed control point props not being set to the correct skin on capture
Fixed teams not switching on round end if Red won
Lowered respawnwave times to 8 seconds (down from 10) for both teams
Lighting adjustments
Health/Ammo adjustments
Updates to Bomb logic:
Bombs are now set to Attack/Defend mode (they glow blue now)
Added proper voice lines for bomb pickup/drop/return for both teams
Fixed capture points being unblockable
Rebuilt logic to not rely on tf_logic_cp_timer's OnCountdownStart output
Changed map prefix from ctf to ad
Increased the size of all three capture zones
Some geometry has been slightly changed to accommodate this, most notably at final
Red Team can now block captures by standing on the point
Increased explosion sound volume and audible distance
Added goal strings for both teams
Increased explosion raidus to 384 (up from 256)
Added sounds to let players the bomb is about to explode
Bomb logic fixes:
The bomb no longer has a item_teamflag_return_icon above it when dropped
Fixed the bomb being able to kill players through walls
Fixed the bomb killing players near the drop site when respawning
Fixed the explosion sounds not being placed at the explosion site
Fixed explosion particles going off at the drop site as well as the explosion site
Fixed being able to stand on the pickup site to extend overtime if the bomb detonates in overtime
Lighting improvements