WiP in WiP, post your screenshots!

Discussion in 'Mapping Questions & Discussion' started by Arhurt, Aug 28, 2008.

  1. Wander

    Wander L3: Member

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    you're right, my bad :blushing:

    point stays, that it might be worth messing with the lightmap scale to see if it fixes lighting bugs on displacements:)
     
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  2. Boylee

    aa Boylee pew pew pew

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    Yeah I've not come across that glitch, it was only the filesize comment I was making a correction on.

    Just out of curiosity is there any way of manually editing the lightmaps once they've compiled in vrad?
     
  3. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Even if you could change the lightmap scale the shadows wouldn't change. Think of the shadows as an extra layer being rendered, like bump/normal maps. Vrad has computed them and that's that, the shadow texture is baked on.
     
  4. MangyCarface

    aa MangyCarface Mapper

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  5. soylent robot

    soylent robot L8: Fancy Shmancy Member

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    do you even need blockbullets there? the wire textures function as solid walls if theyre on normal world brushes, right?
     
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  6. Jeremy

    Jeremy L11: Posh Member

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    I was referring to that cliff to the right of the image and how smooth it is (the vertical displacements I do always look jagged). I must've rushed that post or been tired or w/e because I've just noticed how unclear/invalid/whatever the post was.

    I have tried doing cliffs and such with displacements, but they always turn out terrible so I tend to avoid them. And anyway I have yet to release a proper map beta which is probably why I haven't had much practice.
     
    Last edited: Mar 6, 2012
  7. Boylee

    aa Boylee pew pew pew

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    If you want smooth alterations to your displacements then zoom out a good distance and use a big sculpt brush set to a small offset distance. ;)
     
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  8. Prestige

    aa Prestige im not gay anymore

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    yep, was worried about it being like some of the other grate brushes where splash goes right through them.

    also changed the lightmap down and that fixed the other bug. thanks guys :)
     
  9. owly-oop

    aa owly-oop opa

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    prestige pro map! pro prestige proing the map
     
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  10. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    [Insert person here] bless chicken wire and all its mapping uses and applications!
     
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  11. Jeremy

    Jeremy L11: Posh Member

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    Ooh okay. Thanks!
     
  12. Rexy

    aa Rexy The Kwisatz Haderach

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    [​IMG]

    is the ancestor of:

    [​IMG]

    Evolution in shambles
     
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  13. Tarry H Sruman

    aa Tarry H Sruman Large Orphanage Proprietor

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    That gif needs the Super treatment.
     
  14. owly-oop

    aa owly-oop opa

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    [​IMG]
     
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  15. Rexy

    aa Rexy The Kwisatz Haderach

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    [​IMG]
    [​IMG]
     
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    Last edited: Mar 10, 2012
  16. EArkham

    aa EArkham Necromancer

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    So... this is a heavy skin replacement, yeah? Can we see it with a minigun?
     
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  17. Tom Hoen

    Tom Hoen L6: Sharp Member

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    [​IMG]

    Made a little modification to lower sideroute on frostfell. It's 64 units deep and it has stairs for lazy players between those pipes. Maybe it slows the pyros down.
     
  18. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Lower the trigger_hurt a bit. I hate dying miles up.
     
  19. Bloodhound

    Bloodhound L6: Sharp Member

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    You basically can lower the trigger_hurt so, that he is sticking only one unit out of the floor, but then don´t forget to place a trigger_nobuild, which sticks out at least 128 units. (Because of those trolling exploiters.)
     
  20. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    I have this strange feeling that Rexy's bones are to damn well clean. What? Did Rexy imagine a tank of bleach when I wasn't looking?