sd_tiftid_mc20

SD sd_tiftid_mc20 _a1b

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
544
416
sd_tiftid_mc20 - Half-Life 2 (2004) is a pretty fun game that I recently replayed.

An unremarkable SD map.
Uses the same gamemode logic as sd_nowhere, but keeps the point behind closed doors until it's ready to be captured.

I barely put any thought into its gameplay, and I felt bad about that, so I tried to compensate by making it as beautiful as I could.
In a 2004 sort of way.

Actually, it turned out pretty ugly. Please try to find something to appreciate it for.
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
544
416
-Fixed several trigger_hurts killing you when they shouldn't
-Removed the annoying flame sound
-Adjusted skybox fog to be less ugly
-Enhanced the resolution of the cubemap outside RED spawn, and gave BLU a copy of it

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
544
416
Tiftid updated sd_tiftid_mc20 with a new update entry:

A1B - Can I be bothered?

-Added anti-flag barriers to prevent players from taking the australium back to spawn and waiting out the point's lock timer
-This never actually happened in the previous playtest because of just how small the map is but it's good to have insurance against
-These barriers first force you to drop the australium on contact, then if you continue trying to bring the australium back into your base they will forcibly reset it to its spawn position

-Added an oil tanker in the hilly courtyard at...

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