In this update:
---Point A---
➤Tweaked the health and ammo packs a bit. In order to make the defence stronger
---Point B---
➤Tweaked the health and ammo packs a bit. In order to make the defence stronger
---Point C---
➤The rollback zone was made bigger
➤The point is a bit futher forward
➤Removed the underground flank for blu (Red would abuse it after C got capped)
➤Added a sniper balcony with a flank underneath it which also has health and ammo
➤Made Blu's balcony stronger
➤Added a bridge which connects the two highgrounds for blu and overlooks the point.
➤Gave Blu team a drop down to the new flank
➤The first Red spawn now works as a second forward spawn for Blu when C is capped.
➤Added more health and ammo in general
➤Opened up the point to feel less as a hallway and more like an area.
➤Shortened Red's respawntime for about 2 secs for each wave.
Notes:
The map is beggining to play better and better with each update. I feel like B and D are mostly fine. They need a few tweaks here and there. Now the focus was on A and C. Hopefully I will find a way to finalize the map soon. Anyways that's for now. Hope you like the changes!
Read the rest of this update entry...
---Point A---
➤Tweaked the health and ammo packs a bit. In order to make the defence stronger
---Point B---
➤Tweaked the health and ammo packs a bit. In order to make the defence stronger
---Point C---
➤The rollback zone was made bigger
➤The point is a bit futher forward
➤Removed the underground flank for blu (Red would abuse it after C got capped)
➤Added a sniper balcony with a flank underneath it which also has health and ammo
➤Made Blu's balcony stronger
➤Added a bridge which connects the two highgrounds for blu and overlooks the point.
➤Gave Blu team a drop down to the new flank
➤The first Red spawn now works as a second forward spawn for Blu when C is capped.
➤Added more health and ammo in general
➤Opened up the point to feel less as a hallway and more like an area.
➤Shortened Red's respawntime for about 2 secs for each wave.
Notes:
The map is beggining to play better and better with each update. I feel like B and D are mostly fine. They need a few tweaks here and there. Now the focus was on A and C. Hopefully I will find a way to finalize the map soon. Anyways that's for now. Hope you like the changes!
Read the rest of this update entry...