- Sep 21, 2010
- 33
- 2
VSH Deserted Mirage
THIS IS A SAXON HALE MAP
This is my first officially released map. I have been messing with Hammer Editor for close to a year but on and off so maybe only 4-5 months all together.
I thought what was needed in a basic Saxon Hale map.
People like it small, so I made it small.
Engineers like many building spots, so I added many engineer opportunities.
Soldiers wanted high places to get to, so I added a few.
I also added many sniper spots, and a great way for players to run away from saxon if stuck in some spots.
The hardest part with making my first official map was seeing how I didn't know if I had too little or too much props/decor. I felt the map was empty, but I did not want to bombard it with unneeded stuff.
Not shown in the screenshots are hidden tunnel-ways that you can go through from inside the grungy building, and come out to the sniper area which the first screenshot is at.
As for the name I did not know what to name it. I know its in a desert so something about Desert.... but the build itself is random. I could not stick a name to describe it, so being as clueless as I was I named it Deserterted Mirage.
There is 4 prop model scenes outside of the map which are entertaining.
Also I would like to note that I know tf2maps doesn't really go about releasing Saxon Hale maps as it is not an official game type but I thought I would release it anyways as it was my first type and id love some criticism.
A mistake I did make was a displaced the map before realizing I needed to cut it to open up the tunneling system, so to fix the mistake and have small black lines in my map I added props over them instead of just destroying and remaking the hills and such.
THIS IS A SAXON HALE MAP
This is my first officially released map. I have been messing with Hammer Editor for close to a year but on and off so maybe only 4-5 months all together.
I thought what was needed in a basic Saxon Hale map.
People like it small, so I made it small.
Engineers like many building spots, so I added many engineer opportunities.
Soldiers wanted high places to get to, so I added a few.
I also added many sniper spots, and a great way for players to run away from saxon if stuck in some spots.
The hardest part with making my first official map was seeing how I didn't know if I had too little or too much props/decor. I felt the map was empty, but I did not want to bombard it with unneeded stuff.
Not shown in the screenshots are hidden tunnel-ways that you can go through from inside the grungy building, and come out to the sniper area which the first screenshot is at.
As for the name I did not know what to name it. I know its in a desert so something about Desert.... but the build itself is random. I could not stick a name to describe it, so being as clueless as I was I named it Deserterted Mirage.
There is 4 prop model scenes outside of the map which are entertaining.
Also I would like to note that I know tf2maps doesn't really go about releasing Saxon Hale maps as it is not an official game type but I thought I would release it anyways as it was my first type and id love some criticism.
A mistake I did make was a displaced the map before realizing I needed to cut it to open up the tunneling system, so to fix the mistake and have small black lines in my map I added props over them instead of just destroying and remaking the hills and such.
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