Crossbuck

PD Crossbuck a4

Gravidea

L6: Sharp Member
Apr 17, 2017
252
105
Gravidea submitted a new resource:

pd_gravidea - Player Destruction map with two capture zones that open periodically.

Summary:

A wide Player Destruction map that has two capture zones centered on either side of the map, A and B. A train will arrive to pick up cargo at either point. A will open first, then close for a grace period. B will open second, then close for a grace period as the process repeats itself. Capture Zone active time and grace periods are 45 seconds each. Kill players and pick up their mysterious cargo... Where is it going...?

Credits:...

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Gravidea

L6: Sharp Member
Apr 17, 2017
252
105
Gravidea updated pd_gravidea with a new update entry:

Post Map Test Fix

-Fixed the extreme bloom and over the top lighting for HDR users. Fixed the logic auto not targeting the tonemap.
-Made the floor texture less white and more grey.
-Made non-gameplay roofs a different colour texture to indicate them being inaccessible.
-Removed vent that players would mistaken for a jump pad.
-Widened some door triggers to make players less likely to get stuck.
-Made awnings around the map non solid.
-Removed crates near B to make it more obvious that there are health and...

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Gravidea

L6: Sharp Member
Apr 17, 2017
252
105

Gravidea

L6: Sharp Member
Apr 17, 2017
252
105
Gravidea updated pd_gravidea with a new update entry:

A new coat of paint!

-The map has received a name! It shall be named "Crossbuck".
-Completely reworked B, overall lowering the distance from A to B, and decreasing the verticality of B.
-Removed the doors underneath A.
-Added more area portals.
-Removed a couple of boxes from the train.
-New platforms on the sides of the middle building.
-Made more brushes into func details.
-Adjustments to the layout around spawn, making it easier to get to A.
-Changed to camper vans at both spawns into camper RVs, courtesy of...

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Gravidea

L6: Sharp Member
Apr 17, 2017
252
105
Gravidea updated Crossbuck with a new update entry:

Map Test Feedback Changes

-Main roof in the center of the map is no longer playable, and no longer has a window that drops down into point B
-Adjusted other roofs to match the changes of the center roof being unplayable
-Lower center area now has two gravel piles that make it easier to get out of the lower areas
-Changed the long crate and wall in the center near point A into a hut/shed
-Removed the long crates in the center of the map near the large ammo pack and instead extended the walls
-Adjusted layout and...

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