a1a was tested tonight (and will be tomorrow), here's what I found:
-not having a forward spawn feels wrong
- a few item placements could be stronger for offense onto C
-there is a sightline
-sentries at C were hard for spy to reach.
How I'm going to fix those things:
-Add a forward spawn that isn't too far forward (maybe right behind/in front of A). I'm still pondering this, though, since it does promote the blue team to have an engineer. I'll probably add it in anyways.
-Tweak the item placement
-Actually open Hammer and see where the sightline is, see if it needs to be addressed
-Make another, thin route (left side, offensive viewpoint) up to the ledge.
Overall though, the map is pretty fun (for me an others). Seems the
third time is the charm!