I think i don't have any leaks, the black brushes only show up in-game.
console:
console:
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\project_teach_safewen_mvm.vmf"
Valve Software - vbsp.exe (Jun 14 2017)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\project_teach_safewen_mvm.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/project_teach_safewen_mvm/cp_sunshine/nature/blendrocktograss001_wvt_patch
Patching WVT material: maps/project_teach_safewen_mvm/mayan_beach/nature/island_grass_to_dirt01_wvt_patch
Patching WVT material: maps/project_teach_safewen_mvm/cp_mountainlab/nature/blendrocktograss002_wvt_patch
Patching WVT material: maps/project_teach_safewen_mvm/winter/blendgrasstograss002_wvt_patch
Patching WVT material: maps/project_teach_safewen_mvm/nature/blendgroundtograss009_nodetail_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (5)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1615.7 -89.8 -7.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 96063:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3567.5 618.7 -283.1)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 79570:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3567.3 585.8 -250.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 79570:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1886.5 52.9 519.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 96090:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1963.0 -254.8 131.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 120035:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1975.0 -266.9 329.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 120036:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1975.0 -266.9 -599.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 120036:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2669.6 -1059.1 -412.9)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 80208:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\project_teach_safewen_mvm.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
done (1) (2201047 bytes)
Static prop models/props_mayan/detail_blocks/wall_stone_large01.mdl outside the map (-1036.00, -798.00, -14.00)
Static prop models/props_mayan/detail_blocks/wall_stone_large01.mdl outside the map (-1038.00, -922.00, -14.00)
Static prop models/props_mayan/detail_blocks/wall_stone_large01.mdl outside the map (-1044.00, -550.00, -14.00)
Static prop models/props_mayan/detail_blocks/wall_stone_large01.mdl outside the map (-1042.00, -676.00, -14.00)
Static prop models/props_mayan/detail_blocks/wall_stone_large01.mdl outside the map (-1040.00, -800.00, -14.00)
Static prop models/props_mayan/stairs/top_slab_256a.mdl outside the map (-910.00, -988.00, 46.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
.Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
Material MAYAN_BEACH/NATURE/ISLAND_GRASS_TO_DIRT01 uses unknown detail object type tf_forest_grass!
..10
Compacting texture/material tables...
Reduced 3119 texinfos to 2287
Reduced 68 texdatas to 57 (2091 bytes to 1752)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\project_teach_safewen_mvm.bsp
Wrote ZIP buffer, estimated size 218236, actual size 216280
24 seconds elapsed
0.699576 -0.496815 0.000000
0.671001 -0.038100 0.000000
0.699576 -0.038100 0.000000
0.699576 -0.980015 0.000000
make_triangles:calc_triangle_representation: Cannot convert
0.699576 -0.496815 0.000000
0.671001 -0.038100 0.000000
0.699576 -0.038100 0.000000
0.699576 -0.980015 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\project_teach_safewen_mvm"
Valve Software - vvis.exe (Jun 14 2017)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\project_teach_safewen_mvm.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\project_teach_safewen_mvm.prt
6025 portalclusters
23425 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (89)
Optimized: 1828366 visible clusters (6.09%)
Total clusters visible: 30025888
Average clusters visible: 4983
Building PAS...
Average clusters audible: 6002
visdatasize:8830095 compressed from 9158000
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\project_teach_safewen_mvm.bsp
1 minute, 43 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\project_teach_safewen_mvm"
Valve Software - vrad.exe SSE (Jun 14 2017)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\project_teach_safewen_mvm.bsp
Setting up ray-trace acceleration structure... Done (7.58 seconds)
15629 faces
57 degenerate faces
5726261 square feet [824581632.00 square inches]
136 Displacements
658175 Square Feet [94777248.00 Square Inches]
15572 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
131492 patches after subdivision
sun extent from map=0.008727
45 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (64)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (177)
transfers 20438545, max 3650
transfer lists: 155.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #12 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #15 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #17 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #18 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #19 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #20 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #21 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #22 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #23 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #24 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #25 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #26 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #27 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #28 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #29 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #30 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #31 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #32 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #33 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #34 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #35 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #36 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #37 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #38 added RGB(nan, nan, nan)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
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Build Patch/Sample Hash Table(s).....Done<0.0819 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (21)
FinalLightFace Done
2 of 6 (33% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (53)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 1920/8192 23040/98304 (23.4%)
brushsides 25440/65536 203520/524288 (38.8%)
planes 33668/65536 673360/1310720 (51.4%)
vertexes 24570/65536 294840/786432 (37.5%)
nodes 12308/65536 393856/2097152 (18.8%)
texinfos 2287/12288 164664/884736 (18.6%)
texdata 57/2048 1824/65536 ( 2.8%)
dispinfos 136/0 23936/0 ( 0.0%)
disp_verts 8152/0 163040/0 ( 0.0%)
disp_tris 12992/0 25984/0 ( 0.0%)
disp_lmsamples 720801/0 720801/0 ( 0.0%)
faces 15629/65536 875224/3670016 (23.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5670/65536 317520/3670016 ( 8.7%)
leaves 12340/65536 394880/2097152 (18.8%)
leaffaces 17275/65536 34550/131072 (26.4%)
leafbrushes 11877/65536 23754/131072 (18.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 99379/512000 397516/2048000 (19.4%)
edges 53929/256000 215716/1024000 (21.1%)
LDR worldlights 45/8192 3960/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 1871/32768 18710/327680 ( 5.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 28638/65536 57276/131072 (43.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 8222468/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 8830095/16777216 (52.6%)
entdata [variable] 100957/393216 (25.7%)
LDR ambient table 12340/65536 49360/262144 (18.8%)
HDR ambient table 12340/65536 49360/262144 (18.8%)
LDR leaf ambient 44821/65536 1254988/1835008 (68.4%)
HDR leaf ambient 12340/65536 345520/1835008 (18.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/29636 ( 0.0%)
pakfile [variable] 216280/0 ( 0.0%)
physics [variable] 2201047/4194304 (52.5%)
physics terrain [variable] 0/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 45459
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\project_teach_safewen_mvm.bsp
5 minutes, 57 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\project_teach_safewen_mvm.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\project_teach_safewen_mvm.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "project_teach_safewen_mvm" -steam