Hi all. I am working on rebuilding a few of my Urban style maps designed for Far Cry 2 for TF2. Ive been playing since release and know Ill need to make a few minor changes off the bat, but overll the layouts should transfer over fairly well. Most of my Urban maps for FC2 were some of the most popular for the short time FC2 was a vaible Mp game.
This is my first project to rebuild, and its already underway. A few minor changes and it should be a good CTF map, not as much of a deadlock as 2fort but not far from it. I plan on one choke point for each team's side, and the entire map will be copied and rotated with a connecting area in between each team's side.
http://forums.ubi.com/showthread.ph...Bonus-Fallout-Version!?highlight=AGENT00KEVIN
This was by far the 'star of the show' on my FC2 servers. Spawn points and case points will obviously differ. The inner buildings can be entered and fought in as well as roof access for sticky and rocket jumpers, as well as savvy engies who can sentry jump. Sniping will be mostly at ground level with one vantage point up high at each team's base building. The narrow-ish alleys would be great places for Pyros and Heavies as well as indoor areas. Scouts would fair pretty well everywhere, and engineers would have 3 good places to set up camp throughout the whole map. (One point on each team's side and one point in the middle to be fought over by each team)
I had stair access to rooftops in Fc2 but I think it would make snipers too powerful in TF2.
I was looking for thought on Urban maps overall and opionions on the basic layout. I will have some screens of the map in Hammer soon; as of now I just have about 1/2 of one side done but not detailed.
This is my first project to rebuild, and its already underway. A few minor changes and it should be a good CTF map, not as much of a deadlock as 2fort but not far from it. I plan on one choke point for each team's side, and the entire map will be copied and rotated with a connecting area in between each team's side.
http://forums.ubi.com/showthread.ph...Bonus-Fallout-Version!?highlight=AGENT00KEVIN
This was by far the 'star of the show' on my FC2 servers. Spawn points and case points will obviously differ. The inner buildings can be entered and fought in as well as roof access for sticky and rocket jumpers, as well as savvy engies who can sentry jump. Sniping will be mostly at ground level with one vantage point up high at each team's base building. The narrow-ish alleys would be great places for Pyros and Heavies as well as indoor areas. Scouts would fair pretty well everywhere, and engineers would have 3 good places to set up camp throughout the whole map. (One point on each team's side and one point in the middle to be fought over by each team)
I had stair access to rooftops in Fc2 but I think it would make snipers too powerful in TF2.
I was looking for thought on Urban maps overall and opionions on the basic layout. I will have some screens of the map in Hammer soon; as of now I just have about 1/2 of one side done but not detailed.