- Feb 28, 2014
- 5
- 0
This is an experimental game mode I've been working on and I really want to get it to a point where it's fun and balanced.
It's a mixture of koth and payload.
Capture the control point to take control of the cart and start it on it's journey. The cart moves on its own and isn't pushed. The game ends when the cart has reached a team's rocket.
Effectively, it's replacing the koth timer with a payload cart. Both teams sharing the progress. This means the further along the cart has traveled the longer the opposing team has to defend when they cap it back. However, if you're team is struggling you do have some advantages.
Standing on the point when it belongs to the opposing team will halt the cart's progress. Additionally, when the cart gets far enough doors will close reducing the winning teams options for flanking. Capping the point when the cart is on the final stretch will cause it to "roll back" quickly.
Hopefully this will make sense in the map itself and we can all have wonderful time.
I'd really appreciated some feedback!
It's a mixture of koth and payload.
Capture the control point to take control of the cart and start it on it's journey. The cart moves on its own and isn't pushed. The game ends when the cart has reached a team's rocket.
Effectively, it's replacing the koth timer with a payload cart. Both teams sharing the progress. This means the further along the cart has traveled the longer the opposing team has to defend when they cap it back. However, if you're team is struggling you do have some advantages.
Standing on the point when it belongs to the opposing team will halt the cart's progress. Additionally, when the cart gets far enough doors will close reducing the winning teams options for flanking. Capping the point when the cart is on the final stretch will cause it to "roll back" quickly.
Hopefully this will make sense in the map itself and we can all have wonderful time.
I'd really appreciated some feedback!