Hi guys! I'm an environment artist seeking a level designer, I have two shipped titles under my name and would like to team up with a fellow level designer.
I'd like to create something more fun than professional. I've done prop art modeling for a few years now, and I'd like to take a stab at recreating something retro for Team Fortress. I know that creating oddball maps like "Mario Kart", or anything else like that is rather frowned upon by the community, but they are so fun to play in!
As an artist, and player, I'd personally love to recreate the castle from "The Legend of Zelda: A Link to the Past" in full out 3d. I'd like to re-imagine it in a TF2 style. We can "TF2-ify" it in the gameplay sense; spawn rooms and gamemodes and the such. I see it being really fun as a payload map starting from the entrance of the castle and ending at the dungeon where Zelda was held captive.
I would be willing to provide any and all assets for the content pipeline, including custom textures that are a mixup of Zelda and TF2. I can make the models, and textures look Zelda, but look like they belong in TF2.
Here is my portfolio.
I helped work on 95% all the models in "Scrap Squad" for iOS and Android devices. I also worked on QA for an iOS game called "The Godfather Slots".
I will respond to this thread; however, to get a faster responce and to talk directly to me, add me on Steam!
http://steamcommunity.com/id/Graham3D/
I'd like to create something more fun than professional. I've done prop art modeling for a few years now, and I'd like to take a stab at recreating something retro for Team Fortress. I know that creating oddball maps like "Mario Kart", or anything else like that is rather frowned upon by the community, but they are so fun to play in!
As an artist, and player, I'd personally love to recreate the castle from "The Legend of Zelda: A Link to the Past" in full out 3d. I'd like to re-imagine it in a TF2 style. We can "TF2-ify" it in the gameplay sense; spawn rooms and gamemodes and the such. I see it being really fun as a payload map starting from the entrance of the castle and ending at the dungeon where Zelda was held captive.
I would be willing to provide any and all assets for the content pipeline, including custom textures that are a mixup of Zelda and TF2. I can make the models, and textures look Zelda, but look like they belong in TF2.
Here is my portfolio.
I helped work on 95% all the models in "Scrap Squad" for iOS and Android devices. I also worked on QA for an iOS game called "The Godfather Slots".
I will respond to this thread; however, to get a faster responce and to talk directly to me, add me on Steam!
http://steamcommunity.com/id/Graham3D/
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