Worldcup themed map?

Discussion in 'Mapping Questions & Discussion' started by beewrnd, Jun 14, 2014.

  1. beewrnd

    beewrnd L1: Registered

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    Howdy guys :woot:
    since I'm sort of new here, allow me to introduce myself. I'm more or less a rookie mapper and I even run my own server (which I hardly use though)

    since a big part of the world is under the spell of the Fifa World Cup or World Championship Football 2014, whatever you want to call it, I felt like creating some kind of football-ish map, more or less inspired by what the World of Tanks devs made for their game during the event.
    The idea is rather simple, the football/soccerfield, 2 goals, one football and maybe some eyecandy. There are 2 teams as usual, but instead of killing each other, the goal is to get the ball into the enemy goal. To avoid people from ruining the idea of the map, every player will be granted some kind of god-mode-ish thing, that causes them to not take any damage from enemy fire. The system should work as following: the (foot)ball will be able to be moved by firing at it, explosions, to walk straight into it...you know, like the beach ball. Once the ball reaches one of the goals, it stays there for 1 second, despawns, and respawns in the middle of the map again. The opposing team then receives a point and the game continues (kind of like CTF, or something) until a threshold is exceeded, like the timer runs out or one team made enough scores to achieve victory.

    Now there' s one thing. I'm not a master in making complicated scripts or any other coded mapping work. So, I'm asking you guys, how do I make a system for such map that grants any player some kind of immunity to enemy fire and is there an easy way to make such a football/soccer system as mentioned above?

    Thanks for reading, also thank you very much in advance and I'm looking forward to your replies.

    Cheers,
    Bernd
     
  2. takabuschik

    aa takabuschik

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    • Thanks Thanks x 1
  3. beewrnd

    beewrnd L1: Registered

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    Thanks a lot sir, that did the job. Now that I got the soccer working, I have a few questions left. Is there any way to display the amount of times a team has scored? Like in the UI/HUD (comparable to how many times a flag has been captured in CTF or in the map itself, with visible counters on the wall or something?
    Is there an easy way to create something like this in Hammer?
    [​IMG]

    And what is the best option to give a map a little bit of background noise, something like a footballstadium atmosphere; an ambient_generic or env_soundscape?

    Thanks in advance
     
  4. Beetle

    Beetle L9: Fashionable Member

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    I actually made a tutorial for how to make a scoreboard. It's not quite what you want, but you may be able to adapt it to the HUD. (read: you can if you know how)
    https://www.youtube.com/watch?v=4mTqw1b59rE&list=PLSTn9ETXjMXIp7hEvhUYZq68y80ja0Ko4
     
    Last edited: Jun 16, 2014
  5. Fantasma

    aa Fantasma

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    http://forums.tf2maps.net/showthread.php?p=302351#post302351
    I got a start on it right before you posted you got it working.
    .VMF is included with the .BSP
    Has a fully functioning ball as well and some cool stuff.
    ~Ball resets after goal
    ~Explosion at each goal
    ~demoknight only
    ~aestethics
    ~Teams are distinct
    ~3 goals = game over
     
  6. henke37

    aa henke37

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    Soundscapes are definitely better for the general setting of the environment.
     
  7. Fantasma

    aa Fantasma

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  8. beewrnd

    beewrnd L1: Registered

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    Great to see I have a little competition in the soccer themed maps world :)
    Judging by the screenshots it looks far better than mine does so far, but I'm glad I was a source for inspiration for you :thumbup:
    @Beetle,
    I will try and take a look whenever I have some spare time, hopefully I can make something out of it without failing too much :)

    @henke37,
    problem being is that soundscapes are a little harder to create than ambient_generics as far as I do know, as far as custom stuff is concerned. I haven't got any experience making soundscapes so I'm not sure where I might end up
     
  9. beewrnd

    beewrnd L1: Registered

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    Sorry for the inactivity on this topic, but after months of not being able to continue work on the map, I"m finally willingly to show you guys what I've accomplished so far on this topic :)
    http://forums.tf2maps.net/showthread.php?p=323905#post323905


    Positive feedback and constructive criticism is always welcome :D