- Mar 27, 2010
- 99
- 15
hi im fairly new to mapping for source but have some goldsrc experience, but one of the issues i have right now it that a bridge and a building in my map go on a angle to the to the 16 to 32 unit grid im using, and i havent really found a better way of working with it than creating elements on the grid and guessing about the size and rotating them after the fact.
so really i just want to know how other people get around the problem of working on brushes that are on angles like this, it would be nice if there was a way to work with a relative xyz axis and grid on rotated objects but i know that not going to happen.
so really i just want to know how other people get around the problem of working on brushes that are on angles like this, it would be nice if there was a way to work with a relative xyz axis and grid on rotated objects but i know that not going to happen.