- Nov 19, 2014
- 21
- 5
SOLVED
i somehow messed up what @mocolini suggested rewroking it fixed it thanks to all who have helped here is the map finished
https://www.mediafire.com/folder/awaq1mld4oye8/5cp_domination_hybrid_gamemode
the old post
"i am working on map right now that will have six capture points 3 red and 3 blue and i want to make it so that they act like gravel pits points Capture the two prior points before capturing the last but for both teams
i have consulted this
https://developer.valvesoftware.com/wiki/TF2/Creating_a_Capture_Point
"
and i am confused as to how the prior control point logic works
forgive me as well i haven't used the TF2 maps site for posting and i am unfamiliar with the formatting
EDIT 1 to better clarify i want to have the map gamemode be like 5 cp with teams capturing the control points and defending them but i wish for the final capture point to act like gravel pits final either capture point 1 or 2 can be captured then the final one opens up"
i somehow messed up what @mocolini suggested rewroking it fixed it thanks to all who have helped here is the map finished
https://www.mediafire.com/folder/awaq1mld4oye8/5cp_domination_hybrid_gamemode
the old post
"i am working on map right now that will have six capture points 3 red and 3 blue and i want to make it so that they act like gravel pits points Capture the two prior points before capturing the last but for both teams
i have consulted this
https://developer.valvesoftware.com/wiki/TF2/Creating_a_Capture_Point
"
- If you want to create multiple control points which can be captured in any order, Gravel Pit style, set the "RED/BLU Previous Control Point 1" value to the point you are currently modifying. For example, if you are modifying control_point_1, set "RED Previous Control Point 1" to control_point_1.
and i am confused as to how the prior control point logic works
forgive me as well i haven't used the TF2 maps site for posting and i am unfamiliar with the formatting
EDIT 1 to better clarify i want to have the map gamemode be like 5 cp with teams capturing the control points and defending them but i wish for the final capture point to act like gravel pits final either capture point 1 or 2 can be captured then the final one opens up"
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