if the whole prop is moving up then re-check the outputs of the func_door
My output named: OnOpen
Target entities named: door_red_respawn1_prop
Via this input:
SetAnimation
With a parameter override of: open
My output named: OnClose
Target entities named: door_red_respawn1_prop
Via this input:
SetAnimation
With a parameter override of: close
It works for sure with that prop_dynamic i mentioned above since i followed the tutorial a few days ago since i used the wiki one last time and that dosent even use the animted doors
edit - i've just ripped a copy of one of my doors out of my map - its currently set to open for the red team only - red spawn door - and there isn't a respawn visualizer included - hope that helps