woodland

Discussion in 'Map Factory' started by E_K, May 18, 2009.

  1. E_K

    E_K L1: Registered

    Messages:
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    Positive Ratings:
    0
    It's 3 stage pl map where 2 stages are in desert style and the last stage is in alpine style. In this version i tryed to make life more easy for blue.

    Version history:

    Final version

    *again fixed gates
    *fixed sticky places on stage B near red resupply
    *on stage C changes in building between 1-st and 2-nd point for make it more useful for engineer
    *replaced some ammo for make it more useful for engineer
    *changed red spawn points on stage C until blue cap 1-st point(like on goldrush)
    *some more fps optimization
    *some small fixes


    Version b5:

    *added one more oneway door for blue on 1 stage
    *fix getting stick in gates
    *changed spawn exit for red on stage 2
    *reworked buildings on stage 2 near 2-nd point for make it more easy for blue
    *more optimized
    *added some props and func_details on stage 3
    *some visual changes

    Version b4:

    Deleted building from stage 1 near red spawn
    Added trigger multiple to some doors
    Added hints and areportals (Optimized)
    Resized stage 2
    Deleted 2 buildings from stage 2
    Resized stage 3
    Rework blue spawn exit on stage 3
    Stage 3 now is all in alpine style
    Added 3DSkybox
    Rework the second point on stage 3
    Some fixes


    Version b3:

    Fix cubemaps errors
    Rework red respawn door on stage B
    Deteted prop_tank on stage A
    Fix design errors


    Version b2:

    Resize stage B
    Resize a little stage A and C
    Fix cart cliping
    Added rocks to fix sniper dominating
    Added healthkits and ammopacks
    Added some custom overlays





    On fps. banana http://www.fpsbanana.com/maps/113463
     
    Last edited: Oct 8, 2009
  2. uma plata

    uma plata L6: Sharp Member

    Messages:
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    Positive Ratings:
    86
    Played an earlier version of this a while back. Wasn't bad, but the second stage I would strongly recommend you expand the playable area. Was very cramped and easy to defend. We played a few rounds and never made it to the 3rd stage
     
  3. E_K

    E_K L1: Registered

    Messages:
    14
    Positive Ratings:
    0
    Final version


    *again fixed gates
    *fixed sticky places on stage B near red resupply
    *on stage C changes in building between 1-st and 2-nd point for make it more useful for engineer
    *replaced some ammo for make it more useful for engineer
    *changed red spawn points on stage C until blue cap 1-st point(like on goldrush)
    *some more fps optimization
    *some small fixes

    Download http://forums.tf2maps.net/downloads.php?do=file&id=2646
     
    Last edited: Oct 8, 2009
  4. The Political Gamer

    aa The Political Gamer

    Messages:
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    Positive Ratings:
    1,682
    Looks nice but at the same time it looks oddly similar to Goldrush. Hopefully with a impossible first stage. :p
     
  5. DontWannaName

    DontWannaName L3: Member

    Messages:
    112
    Positive Ratings:
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    I just spend the whole second stage trying to gain control of the up stairs since an engi got in there before us. Engis shouldnt be allowed up there before blue.