It's 3 stage pl map where 2 stages are in desert style and the last stage is in alpine style. In this version i tryed to make life more easy for blue.
Version history:
Final version
*again fixed gates
*fixed sticky places on stage B near red resupply
*on stage C changes in building between 1-st and 2-nd point for make it more useful for engineer
*replaced some ammo for make it more useful for engineer
*changed red spawn points on stage C until blue cap 1-st point(like on goldrush)
*some more fps optimization
*some small fixes
Version b5:
*added one more oneway door for blue on 1 stage
*fix getting stick in gates
*changed spawn exit for red on stage 2
*reworked buildings on stage 2 near 2-nd point for make it more easy for blue
*more optimized
*added some props and func_details on stage 3
*some visual changes
Version b4:
Deleted building from stage 1 near red spawn
Added trigger multiple to some doors
Added hints and areportals (Optimized)
Resized stage 2
Deleted 2 buildings from stage 2
Resized stage 3
Rework blue spawn exit on stage 3
Stage 3 now is all in alpine style
Added 3DSkybox
Rework the second point on stage 3
Some fixes
Version b3:
Fix cubemaps errors
Rework red respawn door on stage B
Deteted prop_tank on stage A
Fix design errors
Version b2:
Resize stage B
Resize a little stage A and C
Fix cart cliping
Added rocks to fix sniper dominating
Added healthkits and ammopacks
Added some custom overlays
On fps. banana http://www.fpsbanana.com/maps/113463
Version history:
Final version
*again fixed gates
*fixed sticky places on stage B near red resupply
*on stage C changes in building between 1-st and 2-nd point for make it more useful for engineer
*replaced some ammo for make it more useful for engineer
*changed red spawn points on stage C until blue cap 1-st point(like on goldrush)
*some more fps optimization
*some small fixes
Version b5:
*added one more oneway door for blue on 1 stage
*fix getting stick in gates
*changed spawn exit for red on stage 2
*reworked buildings on stage 2 near 2-nd point for make it more easy for blue
*more optimized
*added some props and func_details on stage 3
*some visual changes
Version b4:
Deleted building from stage 1 near red spawn
Added trigger multiple to some doors
Added hints and areportals (Optimized)
Resized stage 2
Deleted 2 buildings from stage 2
Resized stage 3
Rework blue spawn exit on stage 3
Stage 3 now is all in alpine style
Added 3DSkybox
Rework the second point on stage 3
Some fixes
Version b3:
Fix cubemaps errors
Rework red respawn door on stage B
Deteted prop_tank on stage A
Fix design errors
Version b2:
Resize stage B
Resize a little stage A and C
Fix cart cliping
Added rocks to fix sniper dominating
Added healthkits and ammopacks
Added some custom overlays
On fps. banana http://www.fpsbanana.com/maps/113463
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