Wizardry is a Mann vs Machine map that I have been working on for about 2 and a half years, not continuously but the first version was around there somewhere. The map features wizard themed waves with a lot of custom bots mixed in. The map has been tested by me and some of my friends and confirmed beatable without too much difficulty. However, as most of us are 50+ tour MvM players as well as me being the main dev, this is likely to be biased. I'm currently looking for feedback on the 5 missions included to make sure they are of a difficulty somewhat level comparable to the official maps. Mission List Casual: An attempt at an intermediate difficulty mission. Not properly tested due to skill gap. Normal: A basic mission featuring 7 waves. Probably above normal difficulty. Advanced: A mission with 8 waves. High overall credit count with some pretty intense waves towards the end. Impostors: A mission featuring me and some of my friends as bosses at the end of each of the 8 waves. Wheel of Doom: A mission featuring the wheel of fate from Ghost Fort. Every wave starts with the wheel being spun, ending on a predetermined card affecting the players for the rest of the wave. Special Thanks to: The Wizard Degon - Original map concept and one of the main supporters coming up with a lot of ideas for the map. Currently standing at the top of the wizard tower. Impostor Mission Wave 6 boss. Thunder Tits - Some of the most evil ideas came from this individual. Most of which were tested and then quickly discarded, the map has to be beatable in the end. Impostor Mission Wave 5 boss. Rob Is A Thing - Previous owner of the servers we ran most of the tests on. Impostor Mission Wave 3 boss. Jakebob-Smegheneghan - Pun spewing Welshman who recorded a few of our earlier tests. Impostor Mission Wave 1 boss. flipples - Impostor Mission Wave 4 boss. Acewonder - Impostor Mission Wave 2 boss. Commissar L - Impostor Mission Wave 8 boss. Warboss Grimjaw - Impostor Mission Wave 8 boss. Seviecookie - Impostor Mission Wave 7 boss. And of course anyone who's helped me test the map over the years. This wouldn't have happened without people playing the map.