KotH WIP_Facility

Discussion in 'Map Factory' started by gravity, Jun 30, 2011.

  1. gravity

    gravity L1: Registered

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    Pretty much, I got bored of working, but never really finishing or fine tuning a map. So, quite frankly, I choose a simplistic style of which I may even be able to make playable or....fun :huh:. If you would be kind-willed enough to provide feedback on its basic format, look at the "walkthrough" link below, posting your comments of it shortly after.

    Video: http://www.youtube.com/watch?v=nHVYLMolJVo

    Personally, I think this map seems slightly too small at this moment, and wouldn't be against increasing map proportions. Additionally, I believe that spamming to the control point would become too easily done via the inclusion of the "balconies", although, the constant threat of snipers may solve this problem.

    If I find that KOTH for this map becomes troublesome, I believe it would also fit quite nicely for either arena of CTF.
     
    Last edited: Jul 1, 2011
  2. clayton

    clayton L1: Registered

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    i like it, whether it's small or not. it looks a really, simply, well made map.

    one thing that strikes me is that the elevated platform above the point might be a bit redundant. unless there was a way to drop directly down onto the point from there, maybe, i don't know why you'd go up there.
     
  3. gravity

    gravity L1: Registered

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    My idea for the elevated platform was that once the control point was secured, it would be used to more easily contain the attacking team, and, before that, to be used for map control (Seeing as medkits/ammo might be allocated at the top level). Finally, the drop-down to the bottom level (Located at the sides, if you couldn't see them, going down into the water/ditch thingy) would allow players to quickly "take care" of their control point. Or, whatever.
     
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I suggest posting screenshots of your map - flythrough videos usually don't suffice :)

    Oh, also: that area with the container looks super cramped and super useless, and the hallway next to it is plain black - fix it.
     
  5. gravity

    gravity L1: Registered

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    Put a lil' work into "prettieing" up a few sections of the map...the two in the schreenshots are the one's finished.....
     
  6. gravity

    gravity L1: Registered

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