- Oct 31, 2009
- 38
- 1
So uh I don't know where to post it since It is not a made map but a Project.
Well, Hello There!
I posted a thread in the SPUF TF2 Forum about a Heavy SP Campaign that I wanted to do.
So, I will explain to you guys:
As you guys just read it will start as a TR_ map but after that some story basead gameplay will occur.
I thinked in a map that plays a demo but after the player see the demo how he will change to the next level automatically?
More problems to come after I start to map it.
I'm planning to make more campaigns, I would love to use this new mechanic to make the Training mode more... I don't know, Less boring maybe?
Oh and I'm adding a Poll to it so please answer it
Thanks,
Danisson
Well, Hello There!
I posted a thread in the SPUF TF2 Forum about a Heavy SP Campaign that I wanted to do.
So, I will explain to you guys:
Gameplay
It start as a Third-Person Game with Heavy trying to hide his head from a Expert Sniper Bot. It explains the Story and the a basic about Heavy weakness (The Sniper)As you guys just read it will start as a TR_ map but after that some story basead gameplay will occur.
Story
It is a simple history: Heavy lost his Sandvich but after some time the plot starts to get wider history involving more characters than Heavy.Problems
First Problem is how to make cutscenes.I thinked in a map that plays a demo but after the player see the demo how he will change to the next level automatically?
More problems to come after I start to map it.
I'm planning to make more campaigns, I would love to use this new mechanic to make the Training mode more... I don't know, Less boring maybe?
Oh and I'm adding a Poll to it so please answer it
Thanks,
Danisson