- Jan 6, 2008
- 2,289
- 1,372
Well, watching that demo was indeed very helpful.
It seems that BLU used lower and upper shortcuts frequently and even put up sentries covering the final point, while RED didn't even put up a forwards spawn there even once. That's a problem, since that's exactly the opposite of what I intended.
Now, I will for sure turn around those stairs to make them more welcoming to RED and more risky for BLU to enter. I will also make a gate that remains closed until the first point is capped, to make sure BLU doesn't get a lot of time to hide any sentries in there before RED gets there. With a team of at least one competent Engineer, it should then be a lot easier to secure the upper spawn and use it as a forward base. As I mentioned before, all other entrances to areas that are designed for use by RED are now partly or fully blocked as well.
I'm not going to address the spawn camping problem itself yet, because I'm sure the roots lie in how easy it is to defend the final point.
It seems that BLU used lower and upper shortcuts frequently and even put up sentries covering the final point, while RED didn't even put up a forwards spawn there even once. That's a problem, since that's exactly the opposite of what I intended.
Now, I will for sure turn around those stairs to make them more welcoming to RED and more risky for BLU to enter. I will also make a gate that remains closed until the first point is capped, to make sure BLU doesn't get a lot of time to hide any sentries in there before RED gets there. With a team of at least one competent Engineer, it should then be a lot easier to secure the upper spawn and use it as a forward base. As I mentioned before, all other entrances to areas that are designed for use by RED are now partly or fully blocked as well.
I'm not going to address the spawn camping problem itself yet, because I'm sure the roots lie in how easy it is to defend the final point.