- Feb 1, 2009
- 79
- 51
PL_Pitchblende
After a couple of weeks of inactivity and mysteriously disappearing RAM, I finally have a playable version of this map, available for download Here
Here's the synopsis:
Red have set up a quarry mining pitchblende, and are extracting uranium from the ore to produce nuclear weapons and power sources. Blu teams job is to push the payload to the bottom of the quarry and beyond to destroy the facility hidden underground and stop Red's weapons R&D program.
Alpha 3 notes.
I'm aware of the sheer advantage snipers will have on this map, so I'm completely (and sadly) tearing down and rebuilding the first two areas of Round 1, as well as resizing and shortening them (I aimed a little too epic..)
Round 2 will probably remain the same, just bear in mind there are no props and needs sight-line blocking!
The Round 3 area is also far from finished, it's mostly there to house the entities and block out the layout.
Also, beware of getting stuck on jutting displacements!
This certainly is nowhere near a playtesting state, however all the entities present and working.
So if anyone fancies just having a look and leaving a little feedback that would be immensely appreciated.
Equinoxo out.
After a couple of weeks of inactivity and mysteriously disappearing RAM, I finally have a playable version of this map, available for download Here
Here's the synopsis:
Red have set up a quarry mining pitchblende, and are extracting uranium from the ore to produce nuclear weapons and power sources. Blu teams job is to push the payload to the bottom of the quarry and beyond to destroy the facility hidden underground and stop Red's weapons R&D program.
Alpha 3 notes.
I'm aware of the sheer advantage snipers will have on this map, so I'm completely (and sadly) tearing down and rebuilding the first two areas of Round 1, as well as resizing and shortening them (I aimed a little too epic..)
Round 2 will probably remain the same, just bear in mind there are no props and needs sight-line blocking!
The Round 3 area is also far from finished, it's mostly there to house the entities and block out the layout.
Also, beware of getting stuck on jutting displacements!
This certainly is nowhere near a playtesting state, however all the entities present and working.
So if anyone fancies just having a look and leaving a little feedback that would be immensely appreciated.
Equinoxo out.
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