- Mar 28, 2008
- 8
- 0
Hey all,
This is the first stage of my Payload map. It's going to be a reverse theme, where the first round is industrial then moves to desert style. The map is going to be a bit more confined than Goldrush, but the cart will move faster than standard valve pl maps. This will hopefully encourage intense stand-offs then cart rushes, for varied gameplay.
Please check my blog (link in sig) for posts on the progress of this map in terms of architecture, entities, and aesthetics.
This is the first stage of my Payload map. It's going to be a reverse theme, where the first round is industrial then moves to desert style. The map is going to be a bit more confined than Goldrush, but the cart will move faster than standard valve pl maps. This will hopefully encourage intense stand-offs then cart rushes, for varied gameplay.
Please check my blog (link in sig) for posts on the progress of this map in terms of architecture, entities, and aesthetics.





