Hey all, This is the first stage of my Payload map. It's going to be a reverse theme, where the first round is industrial then moves to desert style. The map is going to be a bit more confined than Goldrush, but the cart will move faster than standard valve pl maps. This will hopefully encourage intense stand-offs then cart rushes, for varied gameplay. Please check my blog (link in sig) for posts on the progress of this map in terms of architecture, entities, and aesthetics.