[WIP] pl_cornfield

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Nice, nice. :D Let us hope there is a gameday saturday :)
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
I did, but there still were a lot of bugs :\


anyway if you mail me the new vmf i'll compile it tomorrow so you we can play stage 1 on gameday :)
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
pl_cornfield_s1_a10001.png

Right where I am standing (the cart was a few feet back), I bumped into the cart from its left and made it stop. I stupidly moved out of the way almost immediately, so I don't really know what that was all about...

pl_cornfield_s1_a10000.png

What's this platform for? A ramp up there for Engineers would be nice, I think, but right now it seems completely useless.

Also, you should really build your cubemaps. The map looks beautiful, but purpleish reflections everywhere really ruined it.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
The first bug has been fixed, and the second one is because the (removed) explosion dropped some debris on it, I think... It should have some stairs imo, but i didn't add it myself

the fixed version has a few new bugs because of a full (-both -final -StaticPropPolys -TextureShadows -StaticPropLighting) compile; mainly light/shadow bugs.

Its on my dropbox atm, but DBP hasn't seen it yet so i won't post a link here...