[WIP] pl_cornfield

Discussion in 'WIP (Work in Progress)' started by DaBeatzProject, Feb 2, 2009.

  1. DaBeatzProject

    aa DaBeatzProject

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    pl_cornfield

    pl_cornfield is a three stage payload map with blu attacking and red defending. The map is based on some dry place in Death Valley, USA. Currently I'm still working on the first stage, and when that's done, I'm going to release it as pl_cornfield_s1_a1.

    Some pictures of the first stage in development (these are early screenshots):

    The BLU spawn, where blu starts. (duh)
    [​IMG]

    The first control point:
    [​IMG]
    The BLU spawn is behind the rocks on the left.

    The RED facillity, with some awesome silo's and high buildings:
    [​IMG]
    The pit is behind the corner. OH! A pit! at the end of stage one!
    Yes, even an explosion! (Everything should end with an explosion, Valve)

    This are screenshots of a failed explosion test. Which colour scheme do you prefer? The first, as you can see in all the earlier screens, or the newer, more orange/brown one? (you can see the red spawn gate behind the explosion)
    [​IMG]
    OR
    [​IMG]
    [​IMG]

    So, once I've finished the entities and the clipping etc, I'll be ready to share the map (my very first one, and I'm proud to say that :D) with you!

    Comments and thoughts and warm greetings and hints and tips are needed!
    The more feedback, the better the map will get :D

    -DBP
     
  2. Zeewier

    Zeewier L9: Fashionable Member

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    I'm looking forward to play this map :)
     
    Last edited: Feb 2, 2009
  3. Acegikmo

    aa Acegikmo

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    Looks pretty good :)
    Have you playtested it though?
    Would be sad if you had to alter much of that detail for balancing the map
     
  4. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    Oooh. Sexy. I wish my first map look as good as this! As long as it plays as well as it looks, well, you're on to a winner!
     
  5. oxy

    oxy L5: Dapper Member

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    Looks like a decent start but I would make sure you get a cornfield in there. That is the first thing I was expecting to see when I clicked on the link. It will also help people remember your map.
     
  6. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    Ah, I just remembered. For your screenshots;

    -sv_cheats 1
    -noclip 1
    -cl_drawhud 0
    -r_drawviewmodel 0

    Hope that helped!
     
  7. DaBeatzProject

    aa DaBeatzProject

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    Thanks for the comments!
    @oxy - the map is based on a place in death valley, usa, as I wrote in the first post, and is also known as devil's cornfield. It has some unique 'heaps' of dried foilage. here's a picture:
    [​IMG]
    @zpqrei - yes, I know these commands, I didn't use them for the last screenshots because I was running out of time. :p

    I'll try to keep this thread up to date :D

    -DBP
     
    Last edited: Feb 4, 2009
  8. Fearlezz

    Fearlezz L10: Glamorous Member

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    Ooooh, saw this before, looks great, keep it up.
     
  9. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

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    I see no corn >.>
     
  10. YM

    aa YM LVL100 YM

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    there is no corn on the devil's cornfield...
     
  11. DaBeatzProject

    aa DaBeatzProject

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    Yeah.. and also, can't you see the image from the real devil's cornfield? I'm thinking of adding some of the heaps and formations later..
     
  12. luxatile

    aa luxatile deer

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    Ohh, this is pretty pretty. Nice to see the return of multi-staged payload maps, I had almost forgotten those exist.
     
  13. DaBeatzProject

    aa DaBeatzProject

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    How dare you. :mad:
    No, thanks for the reaction! I hope you'll never forget that multi-staged payload exist after seeing this! :D
     
  14. Vigilante212

    Vigilante212 L7: Fancy Member

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    Looks like a good map, the orange tint looks odd though.
     
  15. DaBeatzProject

    aa DaBeatzProject

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    Okay, time for a small bump:
    Everything's ready to be played! But...
    I'm on the most crappy PC ever (it crashes a LOT) so I'm not able to compile my map.
    And that's a big problem .. so, you'll have to wait a bit till I've solved my annoying problem here.. I hope you can wait ..

    -DBP


    <--
     
    Last edited: Feb 10, 2009
  16. Zeewier

    Zeewier L9: Fashionable Member

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    :/ Not everything is ready to be played ;) as you can probably see in the bsp i sent you :p
     
  17. DaBeatzProject

    aa DaBeatzProject

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    oh . . :p I'll check it out

    Edit: I didn't recieve anything?
     
  18. Zeewier

    Zeewier L9: Fashionable Member

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    Hotmail doesnt support 10+ mb attachments :/ , check again, i've split them :p
     
  19. Shadow Monkey

    Shadow Monkey Super Monkey

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    Wow, looks good!
     
  20. Zeewier

    Zeewier L9: Fashionable Member

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    Good you remind me of some screenies I took after compiling with -full -both and some other parameters at full ingame settings :) looks nice, needs some work on the hdr lightning though...