Here are my gripes, posted in an orderly list

.
1) Too big/and or confusing. (i honestly wouldnt mind the size if i knew where i was going)
When i was playing this map, i never saw a cp being capped on the HUD and knew the quickest way to get there from my current position. (A couple times i didnt know a way period)
This means that when i was playing i never thought to actually go and disrupt a capture, i just roamed around and capped whever i found an enemy point.
(this might just be me, if so, ignore)
To fix:
-Signs (i assume you probably are gonna do this anyway)
-Make distinctions between areas (probably will come with textures)
If i knew that "The middle cap point is across from the skull" that would help me find my way around, please make a bunch of these. (bad example, sue me

)
2) The spawns
I find that many times, after leaving the spawn and wandering around a while, i would get aattacked (duh

). If i lost the fight, then i died. but if i won, i was normally low on health. I find it very difficult to find health and the next time i found somebody i would still be hurt, and most likely lose.
to fix this you could:
-Add more medkits around the map, i would rather have a bunch of small medkits than a couple of large/med ones.
-Make the respawns have some sort of healing capacity, even if it is just a few small medkits
-in relation to the above point, make the respawns also resupplies.
That is all for now, also...not sure how to change this, but i found this map prone to steamrolling.