Hey everyone, I just picked up the Hammer recently and this is one of my first serious projects. It's ctp_epsilon! (possibly a working title)
Download link! http://forums.tf2maps.net/downloads.php?do=file&id=632
More pictures here; http://s125.photobucket.com/albums/p...tp_epsilon_a2/
Ctp_epsilon is a mix of ctf and cp maps. Each team tries to capture the enemy's intel and take it to the capture zone. This map differs however because there is only 1 capture zone, this zone will only allow you to score when your team owns the control point. The intelligence can be picked up at any time, but the control point must be yours to score.
Objective:
Capture the enemies intel! First to 3 points wins!
Other Notes:
The team that owns the control point is given a lower respawn time and a further forward spawn point. In the event that time runs out, the team with the most points wins, ties result in a stalemate.
This map is in alpha stage and is still being tested, help me make it a better map! Please send me information on suggestions, crashes, problems, or ideas, please contact Zephyr at one of the following;
- tf2maps.net in the ctp_epsilon thread under WIP forums,
- Zephyr~ via pm on the ocremix.org forums,
- via email at sourkeys@msn.com,
I'm currently looking for feedback and critique on how to make the map a better gameplay experience before I texture/detail the map. If you have time, please take a look at these screenshots or download the map and let me know what you think would make it more fun.
The map is symmetrical, I'll show you half, the other half is mirrored.
Let me know what you think! I'm mainly looking for gameplay improvements, such as the fact that the map is hugely open to snipers right now, what can I change to make it better to play? I'll redesign the whole map if I have to!
Download link! http://forums.tf2maps.net/downloads.php?do=file&id=632
More pictures here; http://s125.photobucket.com/albums/p...tp_epsilon_a2/
Download link! http://forums.tf2maps.net/downloads.php?do=file&id=632
More pictures here; http://s125.photobucket.com/albums/p...tp_epsilon_a2/
Ctp_epsilon is a mix of ctf and cp maps. Each team tries to capture the enemy's intel and take it to the capture zone. This map differs however because there is only 1 capture zone, this zone will only allow you to score when your team owns the control point. The intelligence can be picked up at any time, but the control point must be yours to score.
Objective:
Capture the enemies intel! First to 3 points wins!
Other Notes:
The team that owns the control point is given a lower respawn time and a further forward spawn point. In the event that time runs out, the team with the most points wins, ties result in a stalemate.
This map is in alpha stage and is still being tested, help me make it a better map! Please send me information on suggestions, crashes, problems, or ideas, please contact Zephyr at one of the following;
- tf2maps.net in the ctp_epsilon thread under WIP forums,
- Zephyr~ via pm on the ocremix.org forums,
- via email at sourkeys@msn.com,
I'm currently looking for feedback and critique on how to make the map a better gameplay experience before I texture/detail the map. If you have time, please take a look at these screenshots or download the map and let me know what you think would make it more fun.
The map is symmetrical, I'll show you half, the other half is mirrored.






Let me know what you think! I'm mainly looking for gameplay improvements, such as the fact that the map is hugely open to snipers right now, what can I change to make it better to play? I'll redesign the whole map if I have to!
Download link! http://forums.tf2maps.net/downloads.php?do=file&id=632
More pictures here; http://s125.photobucket.com/albums/p...tp_epsilon_a2/
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