WiP CTF_TheLimit_B2

3_stooges_geo

L1: Registered
Dec 7, 2007
45
2
i like the 2a version cap point better.
tunnels being 2 way seems better,i'll know better when i run it on a full server.
in the new file i had to rename b2 to b2b,otherwise clients would get a "map differs error"
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
I've got a bit of a new problem here...

ctf_thelimit_b3dissign.jpg


The sign disappears!!!

I've spent the last few days making it look a little bit prettier.

ctf_thelimit_b30002.jpg

ctf_thelimit_b30003.jpg

I've also tried out the func_reflective_glass entity...
ctf_thelimit_b30000.jpg
 

FernFerret

L2: Junior Member
Mar 25, 2008
52
16
Do your doors go up? that could be the cause of the sign problems.

FernFerret

They Look like valve's signs so I doubt it's a LOD problem
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
Do your doors go up? that could be the cause of the sign problems.

Yes they do go up and they're brush doors, so how do I fix it? The sign on the Intel room doesn't do that.

About the player clip on the door, If you want me to fix it I can, I guess I was lazy with the prefab...

The glass doors to the fake closet... I was trying to make it look like the doors in 2fort and I do realize they look a bit odd. I'll find some way to make it look right.
 

FernFerret

L2: Junior Member
Mar 25, 2008
52
16
I'd try moving the signs out, maybe quite a bit to start, just to make sure that's your problem. Example
Door,stairs
....DSSS |
............^Sign

Ok mabye not that extreme, but not exactly on/make sure the sign is On or out of the surface, sometimes brushes can interact weird with models

FernFerret
 
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TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
Signs/Door

I think it has something to do with the areaportals, when I enter "r_portalsopenall 1" it doesn't do that.

In the Red base, it's making the floodlights across from the door fade out as well.
 
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FernFerret

L2: Junior Member
Mar 25, 2008
52
16
I don't think I expressed this in my previous post, but apart from the minor bugs it looks beautiful!

One thing I noticed, the picture under your caption

I've spent the last few days making it look a little bit prettier.


The vent ducts in the upper left are discolored compared to the rest.

FernFerret
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
Yeah the tan ones, they've always been like that for some reason.

Could anyone with Direct X 9 tell me if the signs above the resupply rooms disappear?
 
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TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
I fiddled with the settings and I found the error.

It had something to do with "Fade Scale", I set it to 0 and that fixed it.

ctf_thelimit_signfixed.jpg
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
I figured I'd foray into some modeling. Logo by Valve, I just alpha'd it and made the model.

ctf_thelimit_b30017.jpg


Blu has one too, but I need to work on that one a little more.
 

R3dRuM

L6: Sharp Member
Feb 13, 2008
303
19
release the models when you're done with them, i think they can be a great useful model in the community.
 

FernFerret

L2: Junior Member
Mar 25, 2008
52
16
Awesome! Those models are looking sweet! This is really coming together, and i'm glad you found that sign glitch.

FernFerret
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
There's some hard edges on this, how do I fix it? Do I have to smooth the model (add more polys), or can I set the compiler to smooth at a certain angle?
ctf_thelimit_b30028.jpg

Here's the Blu sign, I'm thinking of adding some more blur to the alpha channel. Sorry I didn't get a pic of it cubemapped.
ctf_thelimit_b30025.jpg
 

TotalMark

L6: Sharp Member
Feb 13, 2008
331
78
I just discovered, studiomdl.exe can now compile with a Wavefront .OBJ file!

ctf_thelimit_b30043.jpg

ctf_thelimit_b30041.jpg

ctf_thelimit_b30042.jpg

ctf_thelimit_b30044.jpg
 
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FernFerret

L2: Junior Member
Mar 25, 2008
52
16
Those are looking absolutely stunning! What is the cost of having them that smooth, how big are those models, do they effect performance being that smooth compared to being polygonal?

FernFerret