[WIP] ctf_fu_trainyard

HojoTheGreat

L5: Dapper Member
Nov 11, 2008
206
34
Thank you, unfortunately do to poor design (a rookie mistake surely :) ) which resulted in terrible optimization and a general lack of public interest in CTF maps I think I'm going to let this one die out. It was a fantastic learning experience, CTF maps are great for people to learn how to map, but it's just not practical to continue work on it unless interest for it grows.

In the meantime though check out my new WIP, cp_matterhorn. I think it's much more promising! Cheers guys.
 

Pink_Panther

L3: Member
Dec 14, 2008
129
45
im basing this solely off the screenshots, since I have to leave for work soon. (will tweek this post after i play test a little and find something to be incorrect)

I love the lighting. I'm big on contrasting lights and darks. The one difficulty is making it so that there are no dark spots people can hide in unless you purposesly want that spot to be that way. The one image you have with a balcony area looking at a doorway with some dark area in the corner may be one of those spots. But then again, its out of the way and nobody has much reason to go there.

The white brick floor does stand out to me as being off. In other sections that was a wall texture. Even as a wall texture it does feel a little out of place as the other open sections are either team colored or the redish brick and the other whitish wall textures you used are the plaster tf2 walls.

I dont mind the use of hl2 textures, but many will. It looks like you pulled off merging the two types pretty well to form a theme for the map. (will have to actually play it to be sure)

The chair in the intel room may get in the way, if thats not intended, you could lay it on its side and partially tuck it under the desk like it was pushed out of the way. It definatly needs the chair, but maybe not where it would be classically.