- Feb 20, 2009
- 14
- 0
CTF_COLDSTEEL
by [Hoolie] Dr. House (Charles Baker)
General Map Info:
Name: ctf_coldsteel
Gametype: CTF (Standard)
Theme: Winter/Alpine, as well as industrial/modern
Project Start: 2/18/09 (Original starting layout, etc.)
I know that I've made a previous post regarding this map, but in hopes of better organization of map information/progress, I've decided to start another one.
February 23, 2009:
For the most part, I've finalized the lighting of the central courtyard, which is all I've laid out at the current time...
I may tweak things if need be later on, but as of now, I'm starting to work on the 2D layout for the rest of the map (one of the bases, which will be mirrored to the other side, pretty much.
February 26, 2009:
I know this is kind of...predated, but I wanted to include in this post some pics of the layout work I did when developing this map. It might help those playtesting, since the current state of this map (alpha 1) might be a bit difficult to navigate.
by [Hoolie] Dr. House (Charles Baker)
General Map Info:
Name: ctf_coldsteel
Gametype: CTF (Standard)
Theme: Winter/Alpine, as well as industrial/modern
Project Start: 2/18/09 (Original starting layout, etc.)
I know that I've made a previous post regarding this map, but in hopes of better organization of map information/progress, I've decided to start another one.
February 23, 2009:
For the most part, I've finalized the lighting of the central courtyard, which is all I've laid out at the current time...




I may tweak things if need be later on, but as of now, I'm starting to work on the 2D layout for the rest of the map (one of the bases, which will be mirrored to the other side, pretty much.
February 26, 2009:
I know this is kind of...predated, but I wanted to include in this post some pics of the layout work I did when developing this map. It might help those playtesting, since the current state of this map (alpha 1) might be a bit difficult to navigate.



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